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  1. #21
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by SpiritMuse View Post
    I can tell you, leveling as a machinist is definitely more dangerous. Relatively low dps + no self healing/damage protection skills whatsoever = lose half health by the time you defeat one enemy and don't even try to face two.
    We do have ways around 2 mobs if you have a chocobo invested in tank or dps.

    1. Blank shot the second mob away followed by foot graze. Focus down the second if you don't succeed immediately try stunning the mob to by some time.

    2. Use Bishop turret to tank the extra mob.
    (0)

  2. #22
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I think I'd hate leveling a lot less if I could kill Over-world mobs for even just half the exp of Dungeon mobs... I mean, It would at least break the monotony of doing the same quest 30 times under a different name... would even be a really nice distraction leveling your chocobo at the same time.

    I know it kinda sucks but mobs in the overworld are quite a bit harder to kill, could they please offer exp worth killing them for? Even people who hate the idea of an "Exp party" (I'm asking more for soloing), Its better than FATE grinding... Variety at least is nice.

    I do like how they give almost 200 more exp than mobs at level 30 even though, even though our exp TNL is like 8,000% higher by 55.
    (1)

  3. #23
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sylve View Post
    Pull 2, drop Bishop Turret and let it tank the add.
    My chocobo is out in healer mode permanently while i'm questing. I even get EXP chains when quest mobs are close together.

    As a MCH, takes me 20 - 30 seconds to kill a mob my level (Choco doesnt attack at all) so i really do think its a case of PEBKAC
    Ah, I didn't think a turret could take that, but if it can that might work. Thanks for telling me (though the insult at the end was really rather unnecessary).
    (0)

  4. #24
    Player
    ApolloOphion's Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    50
    Character
    Seijuro Caelum
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MisterLucie View Post
    No... no, no more moogles...
    Gosh the moogles I'm having nightmares and I did every quest in that zone.
    (0)

    Psalm 27:1 The LORD is my light and my salvation; whom shall I fear? The LORD is the stronghold of my life; of whom shall I be afraid?

  5. #25
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiritMuse View Post
    -
    The turrets actually have almost the same HP that you do, so as long as you're keeping up with your gear, it can easily tank 2 mobs at once, hell, as it gets low, just throw down a new one and don't touch the adds, Bishop will pick up right back up.

    It wasn't necessary to insult you, apologies.

    Make sure you're getting HQ gear from the MBs or Side Quests rather than buying the NQ vendor stuff. For catching up after you hit 50, theyre fine for a time, but you really do need the HQ stuff.
    Also, Do not be conservative with your cooldowns (RS, BfB, Reload, QReload, HE, Wildfire, Reassemble -EVERYTHING-) Short cooldowns let you have a buff up for every mob you face, significantly boosting your kill times.

    I'm sure some(most) of the MCH community thus far would disagree with me, but Gauss Barrel is best for soloing. Auto Attacks add up in the course of a long fight, but in short sharp mob kills, the 20% bonus damage from the Barrel trumps it by far.
    Anecdotally, I can kill any like-level mob in less than 30 seconds. If your gear is up to date and HQ, you should be fine.
    (0)

  6. #26
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    They are using the levels of 50-60 as a tutorial section for the new abilities they are throwing into the jobs. I've been sighing all the way through as the last thing I was interested in coming back to playing my paladin (king of "keeping it simple" gameplay) and finding out they are adding more abilities because "it's not challenging enough". How about making the encounters worth their play time instead of worrying about how complicated our rotations are? We aren't playing dance dance finger revolution, we are playing a MMO RPG where situational awareness is key.

    Well, unless the idea for situational awareness is supposed to be "Oh, on my rotation I got to be flanking the guy now, so I'll move over here..." instead of "oh, the boss is going to do a swipe in back of him, maybe I should get away..."
    (1)

  7. #27
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    We aren't playing dance dance finger revolution
    As for Paladin, i for one am incredibly overjoyed that theres more to the Job than 1-2-3+CD cycling.

    Also, we can have both. There is challenge is maximizing ones Damage Dealing under less than ideal circumstances. Part of that is reacting to pbAoEs and part of it is responding to the bosses movements.

    Lastly, with a 2 - 2.5 second global recast, we're about as far from the line in the quote as it is possible for an MMO to be.
    If you want DDfR go play WoW, where there are no combos and the global recast is 1 second.
    (0)

  8. #28
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Games that use the tank/DD/healer trinity can't push out "strong" solo content because the recipe for good solo content requires a hybridization of those three things. This game is build with only one kind of encounter in mind and tries to focus on doing that well. On the other hand, I agree with the position that it is high time for developers across the industry to start exploring other ways to set up game mechanics that more effectively spread the fun across both the solo and team content in MMORPGs, given all the solo content we have in them nowadays. That will never happen in FFXIV:ARR, though. Unless they did something drastic like uprooted the DD role for a controller role with some different options. Then they'd have the ability to hybridize because they wouldn't have to guard against dps getting too high on a non-DD class.
    (1)
    Last edited by Fendred; 06-28-2015 at 11:35 PM.

  9. #29
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sylve View Post
    The turrets actually have almost the same HP that you do, so as long as you're keeping up with your gear, it can easily tank 2 mobs at once, hell, as it gets low, just throw down a new one and don't touch the adds, Bishop will pick up right back up.

    Also, Do not be conservative with your cooldowns (RS, BfB, Reload, QReload, HE, Wildfire, Reassemble -EVERYTHING-) Short cooldowns let you have a buff up for every mob you face, significantly boosting your kill times.

    I'm sure some(most) of the MCH community thus far would disagree with me, but Gauss Barrel is best for soloing. Auto Attacks add up in the course of a long fight, but in short sharp mob kills, the 20% bonus damage from the Barrel trumps it by far.
    Anecdotally, I can kill any like-level mob in less than 30 seconds. If your gear is up to date and HQ, you should be fine.
    I had noticed the turrets' HP, but I had assumed they had less defense and would die too quickly to really tank anything so I was actually trying to keep enemies away from them as much as possible. It's useful to know that they don't and can actually take a fair few hits. I'll definitely be making use of that if I have to contend with multiple enemies!

    And I see your point about the gauss barrel, it helps increase the burst damage and with how much HP the solo enemies have the fights should be short enough to only really need that burst.
    (0)

  10. #30
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sylve View Post
    As for Paladin, i for one am incredibly overjoyed that theres more to the Job than 1-2-3+CD cycling.
    I don't mind they are adding something we can do when there are multiple paladins in group or we are soloing. Not much point of constant "Rage of Halone" spam when another guy is already spamming that on the monster to begin with. I'm more bugged by the fact the developers think Dragoons and monks need even more complexity when those guys have to manage situational awareness, positioning awareness for their rotations, and order of execution on their task bar. Not to mention still fit all those abilities on both a keyboard and a controller set up.
    (0)

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