"Harder" leveling? What in the hells are you talking about?
Leveling is, never was, and never will be "hard". What you're wanting is it to be monotonous, tedious, and no less than a chore unless you sit in a piss boring FATE group all day.
"Harder" leveling? What in the hells are you talking about?
Leveling is, never was, and never will be "hard". What you're wanting is it to be monotonous, tedious, and no less than a chore unless you sit in a piss boring FATE group all day.
Wait..wait a sec...isn't it already that?
I understand thats just how mmos are. Not everything is not boring. I wish it wasn't like that but we also can't have ppl just advancing to 60 either in mins.
By harder leveling they mean "MUST HAVE A PARTY TO KILL A LEVEL ONE MONSTER". That's what they mean.
I LIKE the fence. I get 2 groups to laugh at then.
One thing to say to you. Maybe if you took an interest in what the npcs have to say as well as the dialogue from the main NPCs, it wouldn't be so boring?
The HW storyline is a twisting , turning maelstrom of intriguing details.
No, I just wanted a bit more challenging monsters (and more rewarding), when I'm in solo, I keep pulling 3 monsters when possible and they still are no thread. The hardest thing when you pull 3 enemies is try not to un-pull one of them while avoiding red circles
The issue I, and most of us are trying to understand is why you're complaining about this now?
Leveling in ARR was far more "non-challenging" than HW. The enemies in HW actually have some HP and do more damage compared to ARR mobs.
What I find disappointing about your thread is you don't really want a challenge at all. You are simply using "challenge" as some ephemeral comparison point... "Make it challenging or make it fast!" What you're really demanding is to make it faster. You don't care about challenge, and I'm willing to bet you would whine if they actually did make mobs challenging.
They aren't going to make it faster for awhile yet. It's a new expansion and they want 50-60 to take about the same time as 1-50 in ARR. If that bores you, WoW is that way.
No, this is your entire deduction.
I want to have them more challenging so that hopefully I can enjoy leveling. I'm ok if they manage to make leveling fun, but it's not now and having mobs challenging makes it a bit more fun considering that you spend 90% of time against useless boring trashes.
Yeah, make it faster if you can't manage to make it more enjoyable. Why on earth should I even spend 50-60 same time as 1-50 if it's extremely boring? What's the purpose of keeping me bored in a game, shouldn't you make it more interesting to keep me subscribed and get my money? I mean, it's counter-productive even economically. And by reading the topic I AM NOT the only one thinking that leveling is boring.
I'm ok with slower leveling if it's enjoyable, but it's not.
Stop infer what you want from people, I just want to have fun, and looks like it's impossible for ~40 hours (maybe more, I don't know how much it takes to get to max level)
What you're saying is counter-intuitive. You say you want more challenge to "make it fun" because leveling is slow. And you're ok with leveling being slow if it's fun. But making the monsters harder to kill isn't going to make it fun, it's going to make it more tedious. The only thing they could do to make it more "fun" would be to have different mechanics other than "fetch this, kill these". Because the "fetch this, kill these" mechanics are what you are saying are boring. Making them take longer to kill isn't going to magically make that more fun.
If you want to have more fun, then skip the side quests. Just do the MSQ and fill in the rest of your XP with Hunts, Dungeons, Challenge log, etc.
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