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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fire-Dragon-DoL View Post
    If the moogles parth is the one level 53-55, I've finished it today. Not sure how I survived that, though, but I'm sure I hate moogles now.
    They actually keep going, even at level 58, but they're not an endless inane chain by that point. I had to call out the Moogles quests because what initially seemed like it would be fun, turned into what seemed like "Adventurers are idiots, let's see what humiliating things we can make them do" which was evident as soon as you were given the initial 3 trials.

    Like I loathe "hide-and-seek" quests, because most of them are "How do you keep an adventurer busy? You give them a 2D location on the map, but hide it on the Z-axis" I think there's no less than 4 of these hide-and-seek quests in the moogle area alone.
    (0)

  2. #2
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Fire-Dragon-DoL View Post
    Snip.
    Hmmm...
    I don't want to drag this into a endless argument, just for the notice.
    This game is not that hard, the content is mediocre the real issue here is time gating.

    For busy player like me I like this game because I still can enjoy the game while doing the content with my tight schedule. I clear t9 & t13 by using DF only not really need a static group, the difficulty will be less if u keep doing it because the rotation is same.

    Wildstar is more suitable for hardcore player, I quit that game because I can't have a commitment with my static.
    (0)

  3. #3
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Uhm that is concerning. I come from when t5 was last one and you definitely couldn't clear t4 and t5 without a proper static.

    And by the way, I am a busy player, I work all day and those 4 hours I play I want to enjoy game at maximum, that's why I complain with questing, because I have short time and it takes a lot to reach the enjoyable part.
    (0)

  4. #4
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    So no, it's not for casual players.
    Erm... that's not the description of a casual player. Casual vs hardcore is a time investment, not skill related. I know a bunch of folks that raid at the top end in a few games and they log in a couple hours twice a week.

    Your gf just has skill issues, not 'casual' issues.
    (0)

  5. #5
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Most hardcore groups in WoW logs in for a new expansion, clear the game and stop. They don't even login if they already have gear for the incoming raid, they just login for the raid.

    That still identifies it as an hardcore.

    That said, if you play this game casually, you get ONLY the worst (those nightmarish sidequests) and leave out the good (everything related to dungeons and raids once you reach level cap), so I think it's really wrong saying that this is a game for casuals.
    Guild wars 2 is a game for casuals: you join and it's somewhat fun, even while leveling, then you reach level cap and end-game is still "somewhat fun", same as before.

    What really concerns me is that they didn't even add Alexander story mode (discovered now), so basically they wasted a good chunk of resources on this stuff that I consider boring, which makes me sad.
    In addition, and no one is pointing this out, we are back to the issues we had at the release of ARR, the end-game content is lacking compared to the leveling content, which I suppose they weren't going to make it happen another time.
    (0)

  6. #6
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Throughout the expansion content, I had troubles on Level 54, Level 58, and Level 59 specifically. At these points my main story quest was gated and I could not progress until I leveled up.

    58 wasn't so bad doing sidequests in the Hinterlands, although it has that dumb "Notched Bone" storyline that nobody likes. With all that investigation, you'd think Hildibrand would make an appearance. That would have been a good opportunity for it.

    59 wasn't so bad in Azyss Lla either, although the map is kind of big and running around was a big time sink, it didn't feel like a horrible grind, and it was interesting to see some certain "friends" show up there.

    54 is probably the biggest problem with the expansion content. You're basically forced to participate in Moogle Hell. The map is big, the quests are long, and the quest chains are never-ending.


    If you're comfortable with your gear I actually recommend you run dungeons to level instead. The Level 53 dungeon has some useful gear for its level and beyond that some of them make for really nice glamours.

    Just for reference, I started playing during early access, and I immediately switched to Machinist. Leveling from 30-55 took me that whole weekend of about 3 days. I literally just completed The Aery right before the servers went down for maintenance and regular access. It took me the rest of the week from Tuesday to Friday to reach 60 and complete the Main Story quest. All in all, it took me exactly 7 days playing about 6 hours per day to get it done. That comes out to about 42 hours give or take. I did not rush through most of the content, and I watched all of the cutscenes. You could get it done faster than a week and less than 40 hours if you continue an old job bringing it from 50-60.
    (0)

  7. #7
    Quote Originally Posted by Fire-Dragon-DoL View Post
    I'm not sure what's going on, but leveling got extremely horrible. I'm almost level 54 and I'm already bored with leveling.



    This is killing me, and there is no excuse of "it's a tutorial", I already leveled up 50 times, I believe it's enough for tutorials.

    This is just bad design, either make leveling faster or make it fun. FATE Are SOMEWHAT interesting, but I'm "back" in leveling compared to people so all zones are empty, can't really FATE by myself (and even doing so, reward is none). I leveled a bit in dungeon but after 4 times it gets extremely repetitive too (I have one dungeon available, I still need to get the new one)
    You have absoulutley no clue how bad leveling is. All of us legacy players stuck it out and ground out most of our clases and jobs to 50. Leveling these days is pretty much handed to you on a silver platter. Quit complaining and do the grind
    (0)

  8. #8
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by aerialrave View Post
    Throughout the expansion content, I had troubles on Level 54, Level 58, and Level 59 specifically. At these points my main story quest was gated and I could not progress until I leveled up.

    58 wasn't so bad doing sidequests in the Hinterlands, although it has that dumb "Notched Bone" storyline that nobody likes. With all that investigation, you'd think Hildibrand would make an appearance. That would have been a good opportunity for it.

    59 wasn't so bad in Azyss Lla either, although the map is kind of big and running around was a big time sink, it didn't feel like a horrible grind, and it was interesting to see some certain "friends" show up there.

    54 is probably the biggest problem with the expansion content. You're basically forced to participate in Moogle Hell. The map is big, the quests are long, and the quest chains are never-ending.


    If you're comfortable with your gear I actually recommend you run dungeons to level instead. The Level 53 dungeon has some useful gear for its level and beyond that some of them make for really nice glamours.

    Just for reference, I started playing during early access, and I immediately switched to Machinist. Leveling from 30-55 took me that whole weekend of about 3 days. I literally just completed The Aery right before the servers went down for maintenance and regular access. It took me the rest of the week from Tuesday to Friday to reach 60 and complete the Main Story quest. All in all, it took me exactly 7 days playing about 6 hours per day to get it done. That comes out to about 42 hours give or take. I did not rush through most of the content, and I watched all of the cutscenes. You could get it done faster than a week and less than 40 hours if you continue an old job bringing it from 50-60.
    Mh ok thanks for the suggestion.
    My current idea is stick with all duty roulettes once per day (I have yet to unlock the high level one). Is the low level worth? I mean, does it yield exp like duty roulette "main scenario" ?

    Quote Originally Posted by Sartori View Post
    You have absoulutley no clue how bad leveling is. All of us legacy players stuck it out and ground out most of our clases and jobs to 50. Leveling these days is pretty much handed to you on a silver platter. Quit complaining and do the grind
    I played the legacy AND dropped it because of OBVIOUS problems with leveling (took me 15 minutes to find a FREE mob to kill on first day... wtf?), I was even in beta.

    That being said, GRIND has always no excuse, they are badly designed parts, doesn't matter if legacy version (which is a completely different game considering it's even made by a different team and was DROPPED ENTIRELY, the entire code base!) had more grind.
    (0)

  9. #9
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Leveling isn't supposed to be hard.
    (0)

  10. #10
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Do you have charts and stats on hand showing this? Can you give me the proper amount of games where leveling isn't hard compared to those where leveling is hard? I can point out various games where leveling is very hard indeeed.
    (0)

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