Just started playing the Machinist.
The Reload Skill doesn't make any sense to me the way it is.
If they took the damage increase that it gives and permanently incorporate that into our weapon skills as well as make our skills like Split Shot and Slug Shot proc 100% of the time. Rework the whole class a bit to have an Ammunition bar of maybe 10 ammo.
Have every weapon skill cost 1 Ammo as well as its current TP cost. Have the Reload skill actually reload fully restore that ammo bar and refill the TP bar. Give it like a 3 or 4 sec cast.
Change Quick Reload to reload 1 ammo and keep the TP regen where it is.
If the class uses guns. This change or some variation would make the class feel more "realistic" and a little more viable in terms of dps.