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  1. #91
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Wisekuma View Post
    This really shows how out of touch Yoshi and his team is, in regards to class balance and fun factor.
    It's because they didn't do proper testing! They ran it through some simulations, said everything looked good on paper and the math added up then let it out into the wild.

    I've never seen any sort of testing of a new class like that in all my years playing mmo's! And the proof is in the pudding, MCH simply was not tested!
    (2)

  2. #92
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by IfritReborn View Post
    It's because they didn't do proper testing! They ran it through some simulations, said everything looked good on paper and the math added up then let it out into the wild.

    I've never seen any sort of testing of a new class like that in all my years playing mmo's! And the proof is in the pudding, MCH simply was not tested!
    As someone who does manual QA/testing for a living, for years...... any time I hear about improper, automated-only ('math on paper'... or on a emulator-driven/automation generated report) or code that isn't tested at all by humans and then pushed, I want to rip my hair out... It saves the company money, yes, but they have a high chance of failing expectations of clients/customers. I'm hoping the case is just an odd bug they're still trying to collect information on, they know something we've yet to understand and waiting for us to figure it out (which, honestly, I seriously don't think this is it), or --IF-- they use this method - their testing environment is not the same as the real product (which I doubt, again, considering it's a program thats compiled into one final product, I'm assuming... unfortunately I'm in the web/mobile field rather than software testing field). Anyone in QA can attest that QA/development environments and Production environments are almost never the same. =_____= *Shakes fist*

    I'm just glad the JP players are saying the same thing. It gives validity that it's not just us (and not just 'the west' being 'whiny') and adds strength to the words - seeing as how those are the players that are 'closer to home'.
    (2)
    Last edited by Saseal; 07-01-2015 at 09:13 AM.

  3. #93
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    You're not going to get buffs before Alexander guys. It comes out in less than a week. Any adjustments to the job on the scale we're talking must be tested extensively. Otherwise, they could just break the job even further. The normal mode of Alexander is designed to be cleared by everyone in the game. So, go in, get your gear, and provide feedback while doing so. Perhaps, you'll get something in the patch that implements savage.
    (0)

  4. #94
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Able View Post
    You're not going to get buffs before Alexander guys. It comes out in less than a week. Any adjustments to the job on the scale we're talking must be tested extensively. Otherwise, they could just break the job even further. The normal mode of Alexander is designed to be cleared by everyone in the game. So, go in, get your gear, and provide feedback while doing so. Perhaps, you'll get something in the patch that implements savage.
    Pretty simple bandaid to make Gauss a 1.5s cast & increase its damage to 25-30%, along with making the deactivation instant.

    That's the least that should be done in the meantime. It's not hard. They'd literally switch 3 figures, it'd take seconds.

    The impact would be minor but perhaps just enough so we're not shunned. They can be conservative with buffs at the start & see how they pan out.

    But not way in shoot should it sit like this for Alexander's launch... a lot of MCH will be turned back.

    Nothing wrong with a quick bandaid fix so at least we're not being ousted from raid participation.

    There's such a huge anti-MCH sentiment going on that it's not healthy or fair to MCH players.

    SE needs to step in & correct this right away.

    No flipping way it should wait for after Alexander's release. It's not okay.
    (2)
    Last edited by PlumpyMcduff; 07-01-2015 at 09:19 AM.

  5. #95
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PlumpyMcduff View Post
    rsnip
    Sorry, but it's probably not that simple. Otherwise, it would've been done already. Games are working systems. Any small change could throw a multitude of other things out of balance. Numerical values can scale in ways that you don't intend them to. Could you imagine if they did as you instructed and the result was even less DPS? Or, it skyrockets to something ridiculous and marginalizes every other job in the game? That would be a complete embarrassment and could threaten the integrity of the entire game. It may not seem like a possible outcome to you, but it's difficult to know for sure. Why do you think MCH is in its current state? It's an unexpected outcome.

    I'm in favor of a more cautious approach. Toxicity and it's opposite are always exaggerated in the online space. I say wait for the raid, allow them to gather more feedback and data, then implement a true balance update for Savage. Just my opinion.
    (0)

  6. #96
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    ^band-aid {numeric} fixes are pretty easy to expedite & so low-impact that it's generally a non-issue; I know how code works, you'd have to be pretty terribad to increase a damage-coefficient or value & cause a net loss. Especially when you're only working with as few as 3 figures & a possible, single recategorizion. I'm a game dev myself, I know how it works.
    (1)
    Last edited by PlumpyMcduff; 07-01-2015 at 09:44 AM.

  7. #97
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PlumpyMcduff View Post
    ^band-aid fixes are pretty easy to expedite. I'm a game dev, I know how it works.
    Lol, k. I'll just let the DRK hot fix that broke two more mechanics of the job speak for itself. Fixing things without proper testing doesn't always go as planned, "game dev".
    (0)

  8. #98
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Able View Post
    Lol, k. I'll just let the DRK hot fix that broke two more mechanics of the job speak for itself. Fixing things without proper testing doesn't always go as planned, "game dev".
    The change to Dark was more complex & the nature of its issue more buggy/involved.

    Not only that, they were dealing with a bug.

    There's no bug involved with simple numeric tuning.

    They're two very different things. And thanks for the sly insult.
    (1)

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