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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    ^band-aid {numeric} fixes are pretty easy to expedite & so low-impact that it's generally a non-issue; I know how code works, you'd have to be pretty terribad to increase a damage-coefficient or value & cause a net loss. Especially when you're only working with as few as 3 figures & a possible, single recategorizion. I'm a game dev myself, I know how it works.
    (1)
    Last edited by PlumpyMcduff; 07-01-2015 at 09:44 AM.

  2. #2
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PlumpyMcduff View Post
    ^band-aid fixes are pretty easy to expedite. I'm a game dev, I know how it works.
    Lol, k. I'll just let the DRK hot fix that broke two more mechanics of the job speak for itself. Fixing things without proper testing doesn't always go as planned, "game dev".
    (0)

  3. #3
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Able View Post
    Lol, k. I'll just let the DRK hot fix that broke two more mechanics of the job speak for itself. Fixing things without proper testing doesn't always go as planned, "game dev".
    The change to Dark was more complex & the nature of its issue more buggy/involved.

    Not only that, they were dealing with a bug.

    There's no bug involved with simple numeric tuning.

    They're two very different things. And thanks for the sly insult.
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