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  1. #81
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Imoye View Post
    Tbh, you people saying there's too many abilities should look at WoW where they pruned half of people's abilities and look where that game is now. It's braindead and boring as heck to play.

    There isn't even close to too many abilities in FFXIV. If you can't handle it then remove some of them from your bars and only use the must-haves.

    Probably the most complex thing I've played it bladedancer and stormcaller in Rift, and that is some freaking difficult stuff that included a lot of buttons in just the basic rotations.

    Also, there are difficult and more simpler jobs in this game. If something is too hard for you, then reroll.
    I have played it, and it's boring. Know why? Because it's the same game I had been playing since vanilla. That, and Warlords is just a bad expansion.

    I like to play GW2 from time to time for the PvP, and it has even less abilities. You need to use them intelligently. I find it incredibly fun.
    (2)

  2. #82
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nikita View Post
    I have played it, and it's boring. Know why? Because it's the same game I had been playing since vanilla. That, and Warlords is just a bad expansion.

    I like to play GW2 from time to time for the PvP, and it has even less abilities. You need to use them intelligently. I find it incredibly fun.
    Yup, but GW2's combat is very different from FFXIV's. They'd need to rework it entirely.
    (1)

  3. #83
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Fendred View Post
    Most of the new abilities for monk and dragoon are situational, if I recall, and shouldn't greatly effect rotation. I could be wrong about that, since I'm only seeing up to the level 55 abilities on monk.
    The new abilities become a core part of the dragoon rotation, and have a pretty complex interaction with Wheeling Thrust and Fang and Claw. Blood of the Dragon passively increases Jump damage by 30%. That's a pretty big deal. Blood of the Dragon is a buff that lasts 10 seconds, but can be increased when you use Fang and Claw or Wheeling Thrust. You can only use Fang and Claw or Wheeling Thrust if Blood of the Dragon is active and you've just combo'd Full Thrust or Chaos Thrust. After one of those combos, you have a 50/50 chance of proccing the chance to use either Wheeling Thrust (positional from the back) or Fang and Claw (positional from the flank).

    So you use Blood of the Dragon + full thrust combo or chaos combo to use either Wheeling Thrust or Fang and Claw to increase the up time of Blood of the Dragon, so you have to constantly watch your buff timer and use those combos to keep it active. 30% jump damage + a 290 potency attack (from wheeling thrust or fang and claw) is huge and are therefore core to the dragoon's rotation and maximum DPS.

    As complex as dragoon already was, we did not need this crap.

    And people keep jumping in with "git gud" or with pointers about using certain keyboard or using certain keys for keybinding. None of that is the issue - yes my keybinds are full and it's a hassle to coordinate them into something that works, but my whole point isn't that it can't be done, but that it becomes stressful and not fun to macro manage so many things.
    (3)

  4. #84
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Imoye View Post
    Yup, but GW2's combat is very different from FFXIV's. They'd need to rework it entirely.
    And WoW is a different game. FFXIV may have borrowed from its mechanics, but it's still relatively simple in comparison. Again, more buttons to press doesn't make it more complex. It simply means you need to remember more keybinds. WoW has things like energy, demonic fury, combo points, holy power, all of these resources that behave differently and not only for every class, but sometimes for different specs. Balance druid has a different rotation based on which sun/moon phase you're in, demonology warlock has almost an entire different skillset when you go into metamorphosis. A lot of abilities they removed were abilities that were not even used to begin with. In FFXIV we have combos... if that, and uh, you get to watch cooldowns and refresh dots. Melee have positionals.

    Nobody is asking for a rework. I certainly didn't ask for a rework, I was simply making a point, and a counterargument to your statement which had little thought or consideration put into it.
    (1)

  5. #85
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I'm enjoying my class because it has a lot going on. To me it makes the game more engaging.
    (1)
    Recently returned player.

  6. #86
    Player
    SkyfangRauss's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Skyfang Rauss
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    i think this 'ability overload' thing needs to be tweaked

    as a paladin (and warrior at 50) i have 3 seperate combos i need to do to maximize my performance, but not enough space on my bars for all the abilities in the combo, plus everythign else i use during every pull.

    i've tried using macros to save space, but its not going well. if i miss say, rage of halone, on a macro, i have to do the whole combo all over again, because macros wont let me re-use a failed ability in a macro without starting over from the start of the macro

    WoW macros have this very same functionality. ff14 needs it too

    to be 100% clear, i LIKE more abilities. my problem stems from 1) not enough hotbar space and 2) macro functionality is extremely limited
    (2)
    Last edited by SkyfangRauss; 06-29-2015 at 04:40 AM.

  7. #87
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
    Posts
    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Just get yourself an MMO-mouse dude Problem solved.
    (2)

  8. #88
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Geryth View Post
    After one of those combos, you have a 50/50 chance of proccing the chance to use either Wheeling Thrust (positional from the back) or Fang and Claw (positional from the flank).
    From that description I definitely see where you're coming from, but it sounds like the problem with the new abilities being cumbersome to use has to do with the positional requirement coin flip you're doing rather than the fact the abilities exist at all.

    That I can definitely see being frustrating to deal with. I like to know where I need to move for my next attack before it's time to push the button. Not knowing until the last possible moment would suck.
    (0)

  9. #89
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    It's not about complexity. It's about bad controls, because the macros suck. And as they add more and more abilities it'll get worse and worse if they don't give on them. If I put bio and physic on one key I'm punished for it. Why? That's not the game making decisions for me, obviously I'm not trying to dot the tank.

    So, I keep them separate. And have cluttered bars. So when they say here's 5 new sch abilities...instead of being excited it makes me not want to play scholar.
    (2)

  10. #90
    Player
    Tachyon's Avatar
    Join Date
    May 2015
    Posts
    99
    Character
    Elefyr Colwyn
    World
    Diabolos
    Main Class
    Fisher Lv 80
    I use 12345 , ~, qe.rf.tg.zxcv, alt+12.qe.rf.zxc, shift+12.qe.rf.tg.zxcv

    Don't really want too many more over that. I could probably bind another 12 or so buttons that are ok to reach (my hands are small and I hate using ctrl ), but it seems like instead of adding entirely new skills they could possibly adjust some of the existing ones and have a variable form that changes the effects? (Sort of like nocturnal and diurnal sect stances, or wasp and viper venom) not sure how that would actually play out in practice though. Or just overhaul the macro system and make it more efficient in general
    (0)
    Last edited by Tachyon; 06-29-2015 at 05:25 AM.

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