Results 1 to 3 of 3

Hybrid View

  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3

    [Quality of Life Suggestion] Keep Collectible Synthesis on After Changing Class

    Kind of like how Triangulate automatically turns on when you switch to BTN/MIN. Since you can still make NQ/HQ items even with Collectible Synthesis on, there is no harm done with this. Some of these recipes require mats from 3-4 different crafts so I'm constantly changing classes and it's a hassle having to turn it on every single time.
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    I wonder how many "HQ" items others have made by mistake xD When aiming to make collectables....

    I've done this so many times now.... xD maybe just me!
    (1)

  3. #3
    Player
    Lexxuk's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    372
    Character
    Wildest Thing
    World
    Twintania
    Main Class
    Gladiator Lv 70
    As it activates as a skill, can't you just add it to your switch macro?

    /macroicon 1 gearset (change to the gearset for that craft, so, if Weaver is number 5 on your gear set list, change it to /macroicon 5 gearset)
    /gearset change 1 <wait.1> (as above, the required gear set number)
    /ac "Collectable Synthesis" <me>

    Just checked, works perfectly fine (don't forget that <wait.1>
    (0)