As someone who main MNK(might change to DRG now though), I don't really understand all the fuss about the changes to DRG...

Everyone keeps going on about how you can't do much damage in actual fights because of the randomness and only getting 100 potency if you miss the positional etc... Well, welcome to the world of MNK. There pretty much isn't a single primal fight that is good for MNK. DRG might be more in level with MNK now with that huge loss of damage if you make a mistake, but MNK have a positional for every attack pretty much, and in some annoying fights that can add up to a pretty high amount of lost DPS.

Also, losing GL is much worse than losing BoTD... You don't have to wait 60 seconds to reuse it if you screw up, because it lasts for at the very least 15 seconds, making it a 45 sec wait at most. You also should never lose it right away, since you add time to it right after.

Losing it isn't as big of a DPS loss as losing GL either.

Most important of all, remember what I just said, MNK has always been screwed in primal fights... Have that been the case for all Coil turns? no. If anything, they made Final Coil so that it would be a little more friendly for melee DPS, and I'm expecting them to use some of that mindset for Alexander too. In FCoB there wouldn't be a single turn where those random positional attacks would be a problem, so lets not assume the worst before we actually know how Alexander will be.

The changes to DRG, and the lack of real change to how MNK plays, is what might make me change to DRG now... looks more fun, and there is actually some nice challenge to it now.