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  1. #11
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Drakolos View Post
    I really like the changes on Dragoon. It's much more challenging now but it's very rewarding if played well.
    Sir, the forums are for people that don't like their class changes. Please delete or add complaints.
    (2)
    YouTube.com/c/iBluairjgr

  2. #12
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I have to say that the new rotation is extremely fun and satisfying... on a dummy. But Heavensward has introduced a lot of new content that is extremely mechanic heavy to the point of just feeling like noise. 99% of bosses in even just piddly old dungeons have one or many of knockbacks, stuns, binds, becoming untargetable for long periods, dashing away from you, etc. or even just a ludicrous number of AoEs and lets not forget the hilarious pick-up-put-down at the second boss of Neverreap... I've taken to missing positionals, saving Geirskoguls, or even skipping a Phlebotomize to keep BoTD up and that's assuming I can even do those things without taking a ridiculous amount of damage.

    Every single encounter so far in the game has been a fragmented minefield of mechanics. And I get what those mechanics are, but they are hostile in the extreme to the way DRG now plays. I cleared t13 and t6 savage on drg in 2.0, I'm not a TOTAL scrub, and even in those fights i'm confident keeping these buffs up would not have been too hard save for a few bits that are easily planned for. I guess some people are okay with not being able to keep BoTD up 100% but I'm not, I want 100% uptime and it makes me wanna flip my ps4 when I can't.

    People are saying that its "really not hard" and its not. Its not *hard* in any true sense of the word, its extremely unforgiving. If you're doing the rotation properly as I understand it, after the first Geirskogul your rotation is refreshing BoTD 1-2 seconds or less before it will fall off and if anything interrupts you leading up to that, its gone. Hell in Fractal Continuum there was a BRD who wasn't paying attention to his aggro and ripped a mob that the tank wasn't focusing on, that I had tab-targeted to in order to hit the F&C positional (I tab between targets during single target DPS quite a bit to avoid ripping aggro). It took off after the BRD before the animation went off, and by the time I got to it, BoTD was gone. Ridiculous, silly shit like that. MNK at least has several seconds to remedy such an occurrence. And before anyone says anything I DID play DRG before the 2.4 buffs, this is worse IMHO. Hell even regular mobs like the tall gangly ones before the second boss in the Vault will just spin around randomly and target random people. I've given up on the positionals, I head vaguely to the flank or rear and if I hit it I hit it, especially with these tons of tiny mobs with miniscule hitboxes. Due to accuracy issues while gearing up, I've even found myself missing quite a bit at some points, which obviously COMPLETELY screws everything sideways. If I raid with DRG in Alex I'm gettin' that frontal acc cap, that's for sure.

    And I am having difficulty understanding how one "saves Geirskoguls" as long as you get "3 per minute" You can't save them. Its not a spammable move. You can chain two towards the end of BoTD's cooldown if you plan it out like that, if that's what people are talking about, but you can only get 1 per 4th tier, 2 if you don't mind it dropping BoTD (as is the case when its about to come off CD). But that's just the problem, these encounters are so stuffed with mechanics/interruptions/AoEs that its difficult to have a plan for, because so much can go wrong and sometimes it only takes ONE SECOND for it to be screwed. Every fight feels like a piece of china that's been nudged a bit on the shelf and is just wobbling, waiting to fall and fly to pieces. Maybe I'm overreacting to BoTD falling off, but when it does in the middle of the fight, it feels like I fucked up, even if it couldn't be helped, and that feeling is demoralizing and makes me wanna shut off the game. I could get to a point pretty quickly in 2.0 where I could do fights *perfectly* and if for any reason I didn't, I knew exactly why. But I could play the job well, and had the potential to do it perfectly, given the chance. This just feels hopeless. I don't mind interruptions but they are so frequent that I can't even get 1 single satisfying circuit of the rotation off. The game literally has not given me the chance to see how my job could play optimally in an encounter, other than on a dummy.

    Now what I'm really frustrated with if its not apparent is not the job. As I said, this rotation is EXTREMELY satisfying when you can actually do it correctly, but the conditions under which you can do so are nonexistent in new content. And this is just regular old dungeon bosses I'm talking about. If its like this in dungeons I can only imagine the hell that Alexander will be. And frankly DRGs already have a poor reputation as is and are the first target of abuse when they fuck up, (which every job does from time to time) and now we have the "BUT MAH STACKS" problem that MNKs had. What's more is that the mechanics in the encounters that interrupt this new rotation repeat VERY regularly and frequently throughout said encounters. (Take the cyclops boss in the Library. It's 360 knockback and random dashing around are used frequently enough that you can barely get two Geirskoguls inbetween and that's IF BoTD wasn't falling off previously).

    Granted that the more skill speed you have, the more forgiving it is, and it seems at least Squeenix is aware of this given the heavy leaning towards the stat in DRG itemization apparently. And again, I actually agree partially with what many people are saying about the job in a positive light. It is challenging and rewarding, and fun, and it does a metric-fuckton of damage. I love that, of course. But its more with how it plays (or doesn't play, doesn't play nice at all) with the encounter design themes that seem to be prevalent in 3.0. barrages of mechanics that, are not complex, difficult to understand or execute, or unintuitive, but just annoying, obnoxious, numerous, and PERSISTANT, giving you 30 seconds at MOST of breathing room to do any of your jobs own mechanics. I hope Alexander is more intelligently designed and gives you at least enough breathing room to have a chance to succeed. It only requires 1 minute to get off a satisfying bout of the rotation, and many extremely difficult encounters in the game up to this point have at least given that, and now that DRGs actually need it, its nowhere to be found. Half the time in some of these fights I'm thinking to myself "Wait a second, does the tank have aggro??? Yep... he does, this boss is just an asshole..." Even Nael and Bahamut had the decency to face the tank and stay put in one spot for 95% of the fight, even Titan Ex of all fights would not be hard to execute this new rotation in. Most of the dodging is a simple matter of strafing or rotating around the boss. Now imagine you were all spread out when Weights came out, as opposed to stacked on Titan's butt. And imagine Titan did Landslides at the same time as Weights. That's what the dodging in a lot of these new fights is like.

    I guess my real complaint, in the TL;DR sense, is with the "everything-but-the-kitchen-sink"-lobbing of mechanics that are not by themselves difficult to understand or handle, but peppered in encounters thus far with such density that we're left dancing around them with our buffs falling off left-and-right. I'm literally spending 40-50% of these fights dodging and/or handling mechanics, and being disallowed DPS uptime on the boss. Even if there are people somehow not having as much trouble with this particular job because of this, objectively, i think anyone could agree that encounters are now extremely dense with high-quantity/low-quality mechanics of *constant* dodging and interruptions for no other reason other than "because fuck you", really. =/
    (11)
    Last edited by Syzygian; 06-28-2015 at 10:08 AM.

  3. #13
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    BLM's new rotation says hi.

    Strict timers all over the place. BUT even saying that I love it. Sure there are fights that make me want to stab puppies with how bad they are for BLM's but when you do get those 15-20 seconds to just nuke…oh man. Look out. So rewarding.
    (0)

  4. #14
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Syzygian View Post
    And I am having difficulty understanding how one "saves Geirskoguls" as long as you get "3 per minute" You can't save them. Its not a spammable move. You can chain two towards the end of BoTD's cooldown if you plan it out like that, if that's what people are talking about, but you can only get 1 per 4th tier, 2 if you don't mind it dropping BoTD (as is the case when its about to come off CD). But that's just the problem, these encounters are so stuffed with mechanics/interruptions/AoEs that its difficult to have a plan for, because so much can go wrong and sometimes it only takes ONE SECOND for it to be screwed. Every fight feels like a piece of china that's been nudged a bit on the shelf and is just wobbling, waiting to fall and fly to pieces. Maybe I'm overreacting to BoTD falling off, but when it does in the middle of the fight, it feels like I fucked up, even if it couldn't be helped, and that feeling is demoralizing and makes me wanna shut off the game.

    And I agree. The "3 Gk's per minute" is nothing more than something you should try to aim for. It's highly unrealistic to get 3 GKs per minute in Ravana Extreme Mode for example, but it's a a guideline of what is to be achieved during phases where you're standing still attacking a single target. Obviously, this "3 gk per minute" phrase doesn't apply when you're dealing with complex mechanics.

    Always remember this. BOTD > GK. If it means you can only achieve 2 Gk's during that minute, it's better than letting BotD completely drop off. The only reason why BotD will ever fall off is because you blind-blew a GK without consideration before hand.

    Having said that, there are also some phases in boss fights where it's even unwise to have BotD up or use its cooldown. Best example is Prelude to Liberation in Ravana EX. You'll have BotD available, but you shouldn't use it, as it's an 18s phase and now you'll be all in huffs and puffs because you don't have BotD up for Nagas. This is just one of the many unique examples I can think of, where it's better off holding BotD off all together, to keep it for another phase.

    Talking of Nagas, due to the amount of tab-targetting required to kill the Butterflies, you can lose around 1 second per add you cycle through to attack. This will eat into your BotD time, meaning you will have to forget about blowing a GK until it's more comfortable. During that entire phase, I only use GK twice at a maximum, and I don't reapply BotD again. I try to juggle my current BotD timer, so I have my my CD ready for the next phase. I can use Ravana EX examples all day, but seriously, it's the best fight currently to illustrate how much you need to plan ahead whilst playing the Dragoon if you want maximum DPS.

    This is exactly what I meant a few days ago. You can't blindly throw BotD and GK just because you feel like it. The Dragoon requires extremely precise pre-planning and coordinated movements during raids for maximum uptime. It's easily the hardest Job in the game to play as it requires the most thought process and knowledge of mechanics.
    (4)

  5. #15
    Player
    Whymes's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Semwhy Whymes
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    Having said that, there are also some phases in boss fights where it's even unwise to have BotD up or use its cooldown. Best example is Prelude to Liberation in Ravana EX.
    And I also don't use it there. Doesn't really change the fact that the skill is ass shit for learning anything, I would never want to invite another dragoon to a learning party that's for sure.
    (0)

  6. #16
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Dude... I couldn't agree with you more. Even in 2.0 where DRGs were not in the best of places, I could tell what SE wanted from me to perform well in content as DRG. So far with BoD, I dunno what SE wants us to do in terms of Damage. Sure it looks cool on a dummy but it never works that well if at all outside that. I did more damage on Ravana Ex without BoD up at all because I wasnt doing 100 potency every 4th attack... its really just stupid and does not flow well at all
    (0)

  7. #17
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Ok one thing, may be its just me but were we all ARR may be just to use to the mechanics of things. I mean we weren't told that even boss dungeon mechanics will change drastically. We got so use to the way things were, what I'm trying to say is this whole entire time in ARR we got use to hitting fast balls now with HW now its a curve ball, so I guess we just need to adapt and learn.
    (0)

  8. #18
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    As someone who main MNK(might change to DRG now though), I don't really understand all the fuss about the changes to DRG...

    Everyone keeps going on about how you can't do much damage in actual fights because of the randomness and only getting 100 potency if you miss the positional etc... Well, welcome to the world of MNK. There pretty much isn't a single primal fight that is good for MNK. DRG might be more in level with MNK now with that huge loss of damage if you make a mistake, but MNK have a positional for every attack pretty much, and in some annoying fights that can add up to a pretty high amount of lost DPS.

    Also, losing GL is much worse than losing BoTD... You don't have to wait 60 seconds to reuse it if you screw up, because it lasts for at the very least 15 seconds, making it a 45 sec wait at most. You also should never lose it right away, since you add time to it right after.

    Losing it isn't as big of a DPS loss as losing GL either.

    Most important of all, remember what I just said, MNK has always been screwed in primal fights... Have that been the case for all Coil turns? no. If anything, they made Final Coil so that it would be a little more friendly for melee DPS, and I'm expecting them to use some of that mindset for Alexander too. In FCoB there wouldn't be a single turn where those random positional attacks would be a problem, so lets not assume the worst before we actually know how Alexander will be.

    The changes to DRG, and the lack of real change to how MNK plays, is what might make me change to DRG now... looks more fun, and there is actually some nice challenge to it now.
    (3)

  9. #19
    Player
    Hailia's Avatar
    Join Date
    Mar 2015
    Location
    Gardina
    Posts
    7
    Character
    Katherine Chibi
    World
    Leviathan
    Main Class
    Lancer Lv 56
    Well considering that I switch from Dragoon to Ninja because of how dry the Dragoon combo was. This maybe a time for me to get back into it, only after I finish gearing up my Ninja first as it is priority number one. It will take me time to get back into Dragoon again but I am sure it will be fun again.
    (0)

  10. #20
    Player
    Drasken's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drasken Ulran
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I wish that the fourth combo skills procced baseline and that BotD was used to buff jumps and you had to manage uptime to use Geirskogul.
    (0)

  11. 06-29-2015 08:29 PM

  12. 06-29-2015 08:47 PM

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