Told on myself? I stopped hunting about 6 months after its release and hasnt touched it ever since.
Killing A and C ranks isnt the only way to get seals, you got the weekly B rank aswell as the daily quest, alittle slower yes but theres still about 2 weeks before they add content where i170+ is needed.
And i still stand by the fact that there is no such thing as early pulling, if people did hunts the way it was originally intended then these A ranks would be downed by the 8 man parties that originally found them.
Cause even if SE increases their hp (like they did last time) the moment the horde arrives it will still become attacked, only difference is a few more players will be able to reach it before it dies but theres still going to be a few players that dosnt reach it in time only to spill their toxic waste how people are (insert foul words here) for not waiting.
simply no, when you design a feature while not thinking of the mankind fault, you fail miserably. i'm violent but that the truth. the hunt are by design not adapted to the playerbase we have. we can argue all day about it, but this sole fact remain true. a few monster for the huge player base a la free for all, it's not an error it's a failure as game developper.
it don't make the community work together, most of player spaming "inv hunt", nor will encourage fair play, this feature is not adapted to the playerbase playing the game! you can try to defend it, that don't change it. people are complaining from Day 1 of the release of hunt, it's not without reason... it's because they have drop on us something that did come from mmorpg old of 10+ years ago. do it make it a good feature, no... this feature did worked in this old mmorpg, because most of them was giving craps... people wasn't doing it for get best stuff... here the hunt allows you to get the best stuff.
*sighs* tiring to read your answer, what it was asked it's to change the system for make it adapted to the game and playerbase, it's that hard to understand?
you have good alternative, already ingame that need little change for make it part of the hunt and you can develop a system based on the leves + fate for create something more hunt like. but the trouble is, people did complain in the past, that not enough world content was present and that too much instance content was present (while talking of the leves system) but even with area of 100 km² you will still have trouble with this much people per area, it's not without reason that they did add an instance system. it's because we are too many per area already! you want some good alternative?
there from another post:
ps: i was too lazy for rewrite this hehehe-1) make the FATE of boss killing reward seal of hunt, they are not different of the rank B, A, S, the only difference it's they are noted on the map. but the advantage to do this, it's to make possible for people to go in any area and get seal without fight about early pull or get toxic. other good point with this, it don't need a whole change of the game or the feature, since they simply need to place the right hunt seal instead of the GC seal.
-2) make the rare monster from leves reward be hunt seal, one more time a simple change, it will make more interesting to do leves for the one that want to get seal.
-3) change how work the hunt board, this one will recquire more change than the two before, but if it's well done... it can be quite interesting and give to the player that want non raid content or dungeon content something to do. how do this?
- first the dailies, begin by take out the limitation from it (you can adapt the reward for match this change), for each series completed your earn a token of hunt. this one is used for get special hunt request. (will talk of it after)
- second the rank B and A, take them out and only leave the Rank S, for this last one, reduce the reward and the respawn. you must make it an option for get the hunt seal, not the only one.
- Hunt request, a new system (that will be the most hard to work on but listen to me until the end), with the token from the old dailies, you can buy hunt request, that will work like a leves system, but will have a particularity. it will only say you, which area is the monster, after you launch the hunt request (requiring all the member of the group to be close of the leader) you will have 10 minutes for find and kill the target of the hunt request. for make simple we mix the hunt system actual, plus the leves system. why do this? because like this... no one will fight with other for get him hunt.
about the hunt request system, they can work on monster challenge and add some every patch because it's not different that simply design a boss fight without an area specific. they can even us old boss and change them a bit for add flavor and deep in the world. where it can be a killing, it will be possible to add hunt request for solo player, 4 player, 8 player or 24 player. it will give something to the FC to do outside raid. a good oppoturnity to offer to FC new activity.
with this system you can even work on a leaderboard about a guild that do the most hunt, adding a whole different type of gameplay to the game. and the best, no free for all.... then no complain about people early pulling or people not waiting... since your hunt is your hunt. and like i have said they can leave the rank S and adding more challenge from them fight, by reducing the reward and the respawn, while adding all the stuff i have said, you will have a deep system that will offer different option for get the same reward, meaning, people will not all be on the same option for get them reward. some will do fate, other rank S, other hunt request and even some will do leves.
more option, more challenge, more fun... no zerg, no toxic feature and more important no outdate feature a la free for all into a game with more of 3000 people per server!
Last edited by silentwindfr; 06-28-2015 at 08:12 AM.
Honestly. . . its not that bad lol. It sucks not getting credit for a hunt. . . but they spawn every few hours so if you miss one, come back later and go HAM. That said, they should be more difficult to kill imo.
YouTube.com/c/iBluairjgr
Anybody who says that hunts are meant to be tackled with a single light party obviously doesn't understand that this is an MMO. There is no "truly" open world content that is meant to be done like that. Anything that can be jumped in on by anyone is not meant for a small fraction of a fraction of the community. Even more so if it's the gateway to the best current gear. You mean to tell me that the system is designed so that so few people can max out their gear by the time Alexander comes and no one else? Cause that's just stupid and silly.
But nevermind that, let's talk about how hunts aren't even really hunts at all. It's just roaming around after a certain amount of time has passed until you see it. That's not hunting, that's just luck. Real hunting would involve a person actually knowing something about the monster and how to make it spawn and then killing it. You know, like S ranks.
Or, just maybe people don't see what the OP is talking about. Hell he's throwing around the word 'toxic' like it means something. He's still alive and apparently playing the game so it's not 'toxic' enough to want to leave. To me it sounds like he wants an easier time with these hunts and making a mountain out of a mole hill. Crying wolf when it's just a puppy.
Well to start off the reply, there's no such thing as an "early" pull. It's an open world mob. Fair game to the first person willing to engage it.
However I do agree the flood of shout for invites is pretty annoying. Not that I haven't done it myself, of course. Sometimes I happen to be around so I join in on the fun.
http://king.canadane.com
I'd be all in favor of a ZNM style system like XI had, they could continually add to it and it would be far more enjoyable than the current hunt system. Plus, if it was locked to whoever was in the party/alliance that initiated the fight then there would be no zerg train cruising through zones. The most you'd have is a 24-man alliance.
For anyone not familiar with what the ZNM system was, you used points to purchase pop items to spawn various NMs throughout the different zones. Each NM had a chance to drop a pop item for the next tier and the rewards kept getting better and better.
Not nearly as mindless and easy as the current system, but definitely more enjoyable.
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