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  1. #221
    Player

    Join Date
    May 2015
    Posts
    157

    Part 1 Guidlwork

    Quote Originally Posted by Grekumah View Post
    Thanks for the feedback concerning the current method of upgrading the armor and weapons that can be purchased with Allagan tomestones of law.

    I have relayed your feedback and suggestions to the development team.
    One of the biggest issues with hunts is Guildwork Client.

    For PS4 Players or anyone who doesn't have it, this is a nightmare.

    Guildwork notifies its users when Hunts spawn, including the exact location. It is a 3rd party tool which gives a huge advantage over other players. What is annoying about it, is you can be trying to spawn an S Rank and then see a flood of "LFG" or "Invite" shouts. These are from players who have been notified of the Mark and they're so selfish they don't even share the location. And these players will kill the hunt quickly because they have installed the app purely for their own needs. They are not team players.
    (3)

  2. #222
    Player

    Join Date
    May 2015
    Posts
    157
    Some players will claim it's not cheating - It is cheating. An example - Me and my friend once spawned Mahisha, I saw it pop in the cave with no one else in view, yet countless number of players knew it was there so I barely had time to notify my Hunting Linkshells (a creation of the game) that the S Rank had spawned. I missed Nunyunuwi once because I was doing fates to pop it, only for GW users to kill it before I arrived. It also takes away the fun of Spawning the S Ranks because it turns into a race to get there.

    What makes it worse is that some players pay to use Guildwork, this is Pay to Win. SE know of its existence and has to this date taken no action against its users. The guy who runs the show is on Excalibur server just having his own way. Even his post on the Guildwork site states it is a breach of the EULA. After countless emails I was told that the development team is looking into it. Let's hope relevant action will be taken and the game is made fair for everyone.
    (4)

  3. #223
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    There is really only two things I think they should do with Hunts;

    Stop putting gear upgrades behind them. Hunts are not remotely challenging. They are not remotely interesting. They're a pure zergfest, get an invite and faceroll your keyboard. When they didn't offer gear upgrades, and thus were fairly unpopular, then I think Hunts worked as intended. They still weren't particularly good challenges, but at least they weren't completely pathetic thanks to the entire server jumping on them. So yeah, remove the gear upgrades and let the content be some side thing for glamours or something, they worked like that.

    Alternatively though, I'd much rather see Hunts remain as endgame content, I'd just much rather see them boosted to a level that isn't pathetic. Force pops, same as Treasure Maps, but better. Only your party can touch them. Only your party gets touched by them. Done, now you can make the encounters interesting and challenging. Leave B Ranks and the Mark Bills as is, let people do those to earn some starter Seals, with those they buy pop items to challenge A/S Ranks. Have A/S Ranks drop trophies, which in turn can be used to buy pop items for even tougher Hunts. Basically, just go look at FFXIs ZNMs, that is an open world NM system done right. Only addition I'd perhaps like to see is actual hunting involved, rather than static pop items and locations... Perhaps have a Hunt NPC in each zone who will keep you updated on the targets in that zone and provide a sort of mini-quest to spawn them; He tells you what the target was hunting, that tells you your pop item. He also tells you were it was last seen, that points you in the direction of the spawn location. Perhaps when you get to the spawn location you only find tracks leading off somewhere else. Perhaps the NPC can also tell you the Hunt target was butting heads with another Hunt target, and when you get to the location you find two sets of tracks, one leading to your intended target, the other leading to the target it was fighting. Perhaps have a dud in place, so if you're a "bad" Hunter, you can end up wasting your pop item on something completely irrelevant because you didn't follow the tracks closely enough (I'm imaging having different sets of tracks to follow, and if you're unaware of what type of enemy your target is, you could end up following the wrong set).

    I would eat content like that up. It is mechanically interesting, rather than "herp derp>> /shout X is up @ <pos>". As far as fights go they are as challenging as you want them to be, though they can out right be made more challenging anyway. Want to try and solo it? Go for it. It's your pop, not something the entire server seems entitled to. The only interesting thing current Hunts offer is perhaps the S Rank spawn conditions, but they seem pretty disconnected even as conditions (you can be meeting the conditions, have it spawn, and be completely unaware). Could still have a system like that in place with force pops anyway, although some of them wouldn't work (like FATEs), but you could easily have requirements like "Must have a minion out", or "Must have La Noscean Leeks in inventory", though perhaps instead change them to optional things which "weaken" the Hunt, plenty of quests have us going after an enemy and giving us an item that will weaken it, perhaps make S Ranks similar to that; "If you have a minion out, it doesn't get a damage buff". Heck, the conditions could just be exactly as they are, but rather than spawning the S Rank, they open a window in which the Hunt NPC will tell you where to go looking. Server works together to meet the condition, Hunt NPC sends groups off in different locations looking for their pop location, few hours later the window closes.

    Honestly, there is just far more you can do with force pops, than you can with world pops. You have a might tighter frame to balance them in. You can remove almost all drama. You can try different and more complex mechanics, both in the fights and in the spawning of. Overall it would just make for a better quality of content, rather than the glorified FATE bosses we currently have.
    (3)

  4. #224
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Honestly I don't understand the complaints on people that don't wish to spend the time doing A and S rank hunts. Everyone can do them quite easily, if they are willing to spend the time to look for/join in on hunt linkshells. While the hunt system has never been fantastic (to say the least), the basic concept is good enough.

    If you don't want to hunt A & S ranks then you can get something like 110 seals per day by just doing the daily marks. While it's certainly a slower method, it's a method that is accessible to everyone without any social interaction at all..

    I would sooner pray for them to fix the inability to select instances on teleport, as that's honestly what's preventing a good portion of people getting to a hunt before a pull. Another one would be to add proper HP scaling which has been begged for by the community for a very long time and while they have made "adjustments" it has never really worked.. Even A rank hunts shouldn't die in seconds.
    (0)

  5. #225
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nalien View Post
    snip
    I was talking to my friend about a very similar thing and the topic of ZNM (from FFXI) came up, and how well it would work in this game to replace hunts. Basically similar to what you're talking about but it could be done quite simply - like the following.

    Farm the B ranks to get a pop item for the A ranks in that zone.
    Alternatively to get a pop item, you could have an intractable object that pops at a random location in each zone (which resets once per day), different location for everyone (forces you to "hunt" for the pop item).
    Kill both A ranks to get a pop item for the S rank in that zone.
    Kill S rank.

    Could only target your own popped mob (such as current maps / leves)

    Make each rank more challenging the higher you get.

    If they wish to put a cap on this - they could simply put rewards from A ranks on a daily lockout, and rewards on S ranks on a weekly (or 72-hr) lockout.
    (1)
    Last edited by Altena; 07-09-2015 at 11:07 PM.

  6. #226
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    OP grow up
    (0)

  7. #227
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    This is a non issue again. Do your daily and weekly hunts while farming Alexander. There is better gear out now and the A and S rank hunts are optional if you want the lesser gear faster. There is very little point to grinding them right now.

    As for toxic... Anything involving that many players will have have toxic ones in the mix. I see it in raids, fate grinding, etc... Shoot, I see a toxic players in four man dungeons every now and then. Of course they will be there when 100 people are rushing to a zone. The only way to fix that is to make hunts a smaller group activity and then you onky running with friends. They already give you a solo hunt option as well.

    That all said, I'm not against some improvement suggestions like more health.
    (0)
    Last edited by Cirgellon; 07-09-2015 at 11:12 PM.

  8. #228
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ortamus View Post
    Some players will claim it's not cheating - It is cheating. An example - Me and my friend once spawned Mahisha, I saw it pop in the cave with no one else in view, yet countless number of players knew it was there so I barely had time to notify my Hunting Linkshells (a creation of the game) that the S Rank had spawned.
    GuildWork doesn't just magically know when and where a mark spawns. Someone running the GuildWork client needs to be close enough for it to detect a said mark before broadcasting it out. Maybe your friend is cheating?
    (1)

  9. 07-09-2015 11:28 PM

  10. #229
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ortamus View Post
    It gives players an unfair advantage. It is cheating.
    Did I say otherwise?
    (0)
    Last edited by Jahaudant; 07-09-2015 at 11:44 PM.

  11. 07-09-2015 11:47 PM

  12. #230
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ortamus View Post
    Of course you didn't. Do you use it yourself?
    Why would you even ask? Whether I used it or not the answer to that question would likely be the same, don't you think?
    (0)

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