Exactly this, when you put a gameplay feature into your game and it causes problems, you have basically two options - fix it or trash it.
They have left it the same and just copy pasted into HW.
Some people should really learn to read...
The op is not saying "omg hunt are too hard, i want free gear pls"
He is saying that the way hunt is designed lead to extreme toxicity, nuisance and annoyance. People insult each other, people pull without waiting for the others.
This is one of the worst thing ever implemented in a game. It need to be removed or reworkes asap.
Edit @ Gideon : yeah... so your superb solution is to tell people not to do something that makes it faster for them to get gear ? You do realize how stupid that sounds right ? We're not supposed to be punished because SE made the worst thing ever in the game and did not listen to the community telling them it was totally unfun.
Last edited by Shamirah; 06-27-2015 at 01:11 PM.


You're right. People need to learn to read. There's already a perfectly viable way to gain the gear without doing A/S Rank Hunts: Clan Hunt Dailies and Weekly. If you want them any faster/easier, you'll have to do A/S Rank Hunts.Some people should really learn to read...
The op is not saying "omg hunt are too hard, i want free gear pls"
He is saying that the way hunt is designed lead to extreme toxicity, nuisance and annoyance. People insult each other, people pull without waiting for the others.
This is one of the worst thing ever implemented in a game. It need to be removed or reworkes asap.
If you don't like A/S Rank Hunts, don't do them. Do the Clan Hunts and you'll have everything within 3 weeks; I don't see what the problem is.
SE can't really do much about the community being toxic, which is what the OP is complaining about. I offered the suggestion of increasing HP to compensate, making them last longer than 3-5 seconds. That still won't fix the communities' toxicity.
Last edited by GideonHighmourn; 06-27-2015 at 11:54 AM.


I don't know how it would work on the coding side or if its possible but maybe have a mechanic for A and S rank powers to increase exponentially based on the number of players within a set range. It would solve the problem of them going down too fast now when everyone is doing them as well as preventing the super power up from becoming a problem when only a few do them in the future.


What he is asking is something different, yes we have the daily and the weekly. There is nothing wrong with adding another stack of bills that give you the same amount of rewards for killing A rank, but making you kill "the last boss" of 5 random dungeons from 2.1-2.55, and later another stack to kill 3 boss from dungeons 3.0. This method takes "longer" and less mindless kill everything but it gives people another option to do A rank hunt without having to deal with toxic community. At the same time, SE is making sure older content is not dead.
This way I can kill up to 8 A rank mobs that gives me plenty of seals for around 25-30 minutes each run which translate to FOUR hours of game time. Similar to how Destiny give you daily tasks to do.


Are you not paying attention to what they are saying? They are saying do your daily hunts. You can pick up 3 stacks of them and no toxicity because they are solo hunts. You can kill the things all by yourself. And lucky you. They might sometimes be frogs.



That isn't the point. He didn't ask for SE to make obtaining seals "Easy Mode". IDK how all this hunting works, but for the last two days that I've tried, I got in a full party and we split up looking in each zone. If I'm in the Churning Mist and my party mate says <t> <pos> in Hinterlands, that means I have to zone in to the last town (spoiler free), then I need to zone into the Hinterlands and hope I get the right instance. If I'm lucky enough to get in the right instance zone, I then have to deal with people who don't want to wait 2 mins, when there are like 20+ players otw.
It takes that one person to ruin the hunt, hence the "toxic". They are four hour respawns(36+/s), why is it so hard to wait a few extra mins for people to get there? I'm not saying people need to wait like 10 mins, but when a lot of people are asking to wait, there should be some common courtesy and hold the heck on.
This isn't a debate about making Hunts easier, or making Doman items easier to get. SE can do plenty to hunts to make it a lot better for players. I really like doing Hunts, takes me back to my FFXI days and camping NM.
Also another thing they could do is add a tele to Hinterlands, and another to the last zone. They should also have it so we can choose which instance we want to enter when we zone in, if its full we're just SOL.
Sorry I have to call BS on this. I have a hunt LS, I've been in hunting parties. I'm looking for targets when their windows are open, And I've still missed a lot because of the Instance zoning crap.
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