
Stun > final sting. Only issues I've had in fractal are ppl not paying attention to spiders or landmines (avoiding them or not moving when one spawns on them)I actually tend to encounter more wipes in Neverreap, but it's not on the boss - it's almost always at that spot where there's the two packs of Vespa bee things and a treant. Tank, healer, or both overestimate that those can be dangerous for a pug and/or under geared group and end up pulling all five. Even had some groups fall apart there.
It's really the only trouble I've (luckily) encountered in either, so I'm pretty chill about both.
I suppose the music in Fractal is a bit more to my liking though, so if I have to chain run a place it would be that one.
On the Unlock Requirements it had Facility, Fractal, and Nevereach listed as completion requirements.
Roulette typically has 3 dungeons. So why it doesn't this time, I have no friggin clue.
Nor why it has a Prereq that's not part of the Roulette. Other than it just wanted the game cleared before using it.

Words cannot begin to describe how much I hate Neverreap. That last boss needs an HP nerf or something. No reason for 8 stacks of evasion to build up, resulting in missed hits on the damn thing with my PLD at 627 accuracy. Everything about that dungeon is horrible. I now sing the praises of Sastasha HM and AV, since I hate Neverreap so much.
"Strategy? Spacing? I just keep punching until I hit something."



Mine says you only need Fractal and Neverreap. That said you do need to complete Facility before you can even unlock the two, but I don't remember if you can even see EX rol before then.On the Unlock Requirements it had Facility, Fractal, and Nevereach listed as completion requirements.
Roulette typically has 3 dungeons. So why it doesn't this time, I have no friggin clue.
Nor why it has a Prereq that's not part of the Roulette. Other than it just wanted the game cleared before using it.

It was changed to two during the 3.0 launchOn the Unlock Requirements it had Facility, Fractal, and Nevereach listed as completion requirements.
Roulette typically has 3 dungeons. So why it doesn't this time, I have no friggin clue.
Nor why it has a Prereq that's not part of the Roulette. Other than it just wanted the game cleared before using it.

Neverreap seems faster than continuum but it's caster's hell. Continuum is like going for vacations as a ranged dps.
As a tank i prefer neverreap as it's forgiving and the mechanics are just simple. Continuum is challenging to tank and requires cooldowns even for the small group of trash. Solution:
Dungeon: Neverreap
1 pld/war/drk
1 scholar/astrologian
1 monk/dragoon/ninja
1 monk/dragoon/ninja
Start farming!


I'm torn. Neverreap has a very pleasing atmosphere, but as a DRG the boss fights leave me with too much DPS downtime for me to be happy (even if the fight mechanics themselves are pretty great).
Fractal Continuum feels like it's ripped straight out of Star Ocean 3!The music and the first half before you get to the internment hulk-like area is epic. The first boss is like a DPS dummy for melee.
Pretty convinced Fractal is the faster of the two with a skilled party, since there's overall much less downtime on bosses to deal with mechanics and less walls to prevent big trash pulls.
EDIT: Considering Research Facility also gives 80 Law, should we consider that one too? XD
Last edited by seekified; 06-29-2015 at 07:30 PM.

Definitely prefer Fractal. Neverreap attempts at some new and interesting mechanics, and some of them work well (2nd boss was great fun), but then you have others that aren't implemented so well, such as the extremely annoying tornados and water spouts. Additionally, the final boss is absolute hell, and its massive HP meter does not help things.
Fractal's pretty solid all the way through, and has some pretty entertaining boss fights (the first one is especially fun, in a bullet hell sort of way). My only real complaint with it is that there have been some situations with the last boss where certain tile combinations came up that have been entirely impossible to get out of.


Agreed. I feel like both end bosses have a little bit too much HP to be honest - even with two skilled and geared DPSers they take a long time to kill.Definitely prefer Fractal. Neverreap attempts at some new and interesting mechanics, and some of them work well (2nd boss was great fun), but then you have others that aren't implemented so well, such as the extremely annoying tornados and water spouts. Additionally, the final boss is absolute hell, and its massive HP meter does not help things.
Fractal's pretty solid all the way through, and has some pretty entertaining boss fights (the first one is especially fun, in a bullet hell sort of way). My only real complaint with it is that there have been some situations with the last boss where certain tile combinations came up that have been entirely impossible to get out of.

I'd say Fractal even more so if I'm there to farm tomestones of Law. Sure there is more trash mobs but they also die quicker than in Neverreap plus most of the bosses are more "noob friendly" in Fractal making this dungeon less prone to wipes plus Fractal is one of my two favorites dungeons of Heavensward with The Vault. The only downside of Fractal is that there is nothing to loot there...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote
The music and the first half before you get to the internment hulk-like area is epic. The first boss is like a DPS dummy for melee.

