Quote Originally Posted by Xenosan View Post
^qft
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You can't compare running old content with DRK if you are between 51-60 and are not geared since the stat weights all shift when you hit 51, it might shift at 50 actually. I was playing my WAR just to see how Au Ra used an axe and I noticed my parries were about 5% less damage reduction than pre-HW.

Once you get full BiS for current content, I.E. all i180 currently, then run those old instances and see how you do. In reality I can't think of anything in any of those fights that I would have issues with as DRK. DRK has the same basic CD rotation as PLD for dealing with burst. I would actually like DRK in T9 for Bahamut's Claw DA+Dark Dance would always be up for it. Titan is just mechanics if a tank is having issues then he's just a bad tank. Odin hit hard regardless of what you did, even as PLD it was rough for zero reward.

As far as paper-stat discussions.. That's how they design the classes to begin with so I think we need to look at that paper to see what they want for the class.

Thus far there hasn't been a single instance where I felt that I was to squishy, even when I was fresh i145 stepping into the new content, and as I gear it only gets easier and easier. I also run with a WHM who enjoys DPSing and she hasn't changed since I started tanking as DRK.

I'd like more group utility. I know that Reprisal's debuff stacks on a boss with Storm's Path but I still haven't seen proof that the damage reduction actually stacks. If it does it's pretty amazing synergy for DRK/WAR. With the 66% up-time on Reprisal it would be a total 16.7% damage reduction on everything the boss does over an entire fight.

As far as DRK changes I don't know if anything is really NEEDED right now, we don't know what's coming in Alex. DRK's are already tanking Rav Ex with zero issues and that's the current highest content.

I'd like what I listed previously. On Delirium Blade either % Magic Vuln Down, or reduce magic damage by 10%. If Magic Vuln is added I'd like Darkside to change all DRK damage to magic. Also dropping the evasion from Dark Dance, but making sure that Dark Dance maintains the average damage reduction it currently has (~25%) by upgrading the parry effects, rate and strength. I guess I'd like Shadow Wall to have an extra effect.. maybe something akin to the MCH's damage ability that absorbs damage and then applies it for 25% more, but instead put it on Shadow Wall where it absorbs the damage and when Shadow Wall expires you get a health buffer for a % of the damage taken.