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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    DRK - Soul Survivor/Living Dead feedback:

    http://ffxiv.consolegameswiki.com/wiki/Sole_Survivor
    http://ffxiv.consolegameswiki.com/wiki/Living_Dead

    These two abilities, I think in general for DRK are needed of a serious revamp. Let me explain why.

    Sole Survivor isn't fun to use, it is only good for trash and useless anywhere else in the game. So in response to that, it is useless to begin with because you don't need it for trash, and its cool-down is way too long anyways for it to be useful on it. So why even have it? I understand perfectly that not all abilities have to be useful for everything, but really when will this be useful when you get it? This would be a great ability when you start out, but when you get it: Level 58, your already almost done grinding, you have no need for this ability.

    Living Dead is cool on paper, useless in concept. I think after using it 19 times, its only saved me once. The other times its been unhelpful or didn't trigger. When it finally did trigger I died immediately because what killed me went through and killed me anyways. Special attacks and damage over time effects will still kill you anyways. They ignore the zombie rule. Most attacks just kill you anyways. So - again: cool on paper, useless ability in reality.

    Changes I would do to them:

    I would change Sole Survivor to be like Guard in SWTOR. It also fits the Dark Knights quest perfectly since the main character in it is always protecting someone, it also pretty much explains the Knight's code of honor... however honorable that may be.

    Sole Survivor:
    Guards the target while it remains within 20y. While active, the target takes 5% less damage and generates less enmity. Requires Grit. Cannot be used on players using Grit Stance, Shield Oath, or Defiance.
    Cool-down: 120 seconds.
    Duration: Forever.
    Cast Time: Instant.

    If the target dies you gain a buff called "Vengeance" which increases damage done and reduces damage taken substantially whilst also increasing enmity gain. Duration: 15 seconds.

    Living Dead
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: Forever

    While under the effect of Walking Dead you will be healed and slowed by 50%, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd. Walking Dead Duration: 10s

    As a zombie you appear completely different, with glowing eyes.

    Recast: 12 minutes
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    Last edited by Nektulos-Tuor; 06-27-2015 at 01:12 AM.