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  1. #1
    Player
    ArchangelSavior's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    286
    Character
    Xavier Savior
    World
    Leviathan
    Main Class
    Monk Lv 90

    White Mage's Shroud of Saints

    Hi Everyone,

    Please we need more Mana Points than 3k because pretty fast suck of our Mana Points when they die we give them raise for 2,085... really? too much suck of our Mana Points but still cooldown Shroud of Saints till out of MP then we die not make it that but little help Bard it's all good we really need bards give us MP >.<... Please give us more MP from Shroud of Saints or cut down from cooldown? If you don't? then you have idea anything? I worrying about Shroud of Saints... about out of MP I know about Shroud of Saints give me 3k yeah then my Mp 9,974 in battle till 6,974 I will use Shroud of Saints while later we don't make it we die still cooldown Shroud of Saints with out of MP O_O? please help us Final Fantasy XIV Heavensward's Workers! Help us!

    http://forum.square-enix.com/ffxiv/t...36#post3036236
    (0)

  2. #2
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Consider that, as you gear, you'll be using less MP to heal. What previously required you to spam Cure II/Medica while sweating bullets you will be able to overcome with CD's and basic heals like Regen and and Cure (also allowing Freecure procs for further management). As your PIE increases with gear, you'll get more MP from passive ticks, extending your MP pool over time and allowing you to Shroud more often in battle before running out.
    (0)

  3. #3
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Try using Shroud early on despite it not giving you 3K mana unless you really need the enmity drop. If you layout a whole encounter and plan ahead, you will be able to find appropriate times to Shroud where you will have it for the next time you will benefit from the full refresh of mana. In addition, I believe Assize gives mana back, and Asylum combined with our already potent HoTs heals for a hefty amount. Utilizing your off-GCD (Divine Seal, Tetragrammaton, Assizem etc.) skills maximizes the amount of healing you do, thus increasing MP per HP efficiencies (saving mana).

    Though Raises now cost a hefty amount of mana, we have many tools to keep people alive. Of course mechanic huggers and floor kissers will be a major toll in our mana, but that's when you need to put your foot down and say "Hey! You can't do things when you're dead!"
    (0)

  4. #4
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    I'm definitely struggling with mp management in long fights now, something that never used to happen. But it's getting better every day as I learn to adjust. Be sure to use Assize on cooldown, either for dps or heals, doesn't matter which. And I use SoS after I've spent 2k mp, then on cooldown after that.

    One thing we desperately need is new mp restore potions. The best ones in game don't even give you enough for one cure anymore.
    (0)