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  1. #1
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    The only real thing I would add is making royal road reset the cooldown of draw to like 15 seconds. As it is now... 1 min to pull off a Royal Road combo at a critical time in the fight... Unpredictable. As it stands, the only use I find for royal road in combat is to flush the double bole/spire.... You know, the worst card you could see shuffled just to come up again?

    Any other time I have issues justifying burning a decent card to RR instead of just using it outright due to 1 RR card effect usually doesn't compete with 2 individual effects (RNG factors aside).

    MP and throughput sounds spot on though.
    (2)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ayrie View Post
    The only real thing I would add is making royal road reset the cooldown of draw to like 15 seconds. As it is now... 1 min to pull off a Royal Road combo at a critical time in the fight... Unpredictable. As it stands, the only use I find for royal road in combat is to flush the double bole/spire.... You know, the worst card you could see shuffled just to come up again?
    To be fair, under my proposed change this would be impossible to have occur.
    (0)