Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Either shorten the CD on Luminiferious Aether, or make it a flat %-based MP restoration like Aetherflow/Assize.[/B] All potency-based MP refreshes scale like CRAP with gear, and Astrologian will be no exception. The potency refresh scales off of your BASE MP, which doesn't seem like a big deal now, but will be a HUGE deal as our ilevels increase and we gain an extra 5k MP (or whatever arbitrary value) off of gear.
    What this would do: The CD is still 120 seconds, so a 20% flat MP restoration doesn't seem too broken, and reduces AST's reliability on MCHs or BRDs. SCH has a 20% MP restoration on a 60-second cooldown, and WHM has a 10% MP restoration on a 90-second cooldown (plus the refresh they get every 120 seconds from Shroud of Saints, too...). I hardly think it would be "broken" to let AST have a 20% MP restoration every 2 minutes, even IF their heals are more MP-friendly than SCH or WHM. MP restores that operate off our noob base piety are bad, mmmmkay?
    I guess this would be a good solution, but it's hard to be calculated. Since it is a skill that also reduces enmity (Quelling Strikes-style), it's hard to calculate the MP regen potency over 15sec of effect. It would have to change the potency of the skill everytime you change gear. Impossible.
    A good solution would make the spell instant, recovers a MP percentage and halves enmity like Elusive Jump. A 90sec cooldown would be optimal.90sec cooldown would be optimal.
    (1)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Roxas_Andrade View Post
    I guess this would be a good solution, but it's hard to be calculated. Since it is a skill that also reduces enmity (Quelling Strikes-style), it's hard to calculate the MP regen potency over 15sec of effect. It would have to change the potency of the skill everytime you change gear. Impossible.
    A good solution would make the spell instant, recovers a MP percentage and halves enmity like Elusive Jump. A 90sec cooldown would be optimal.90sec cooldown would be optimal.
    I forgot about the enmity reduction, to be frank. >__> Yes, giving it a dump rather than a Quelling-like application would suffice.
    (0)