Quote Originally Posted by Able View Post
snips..
tons of suggestion was made for make the system more interesting and more challenging. by the way hunt wasn't added for non raider player, but for player asking for the return of NM and to have more stuff to do into the world. not for allows them to get a good stuff equal of raider's one. about suggestion tons was made for make sure this feature is adapted to the game.

have bigger area don't solve the main trouble of hunt, the sole fact that tons of player want to take part into hunting monster, but you have only 1 monster at the time for all this player is the main trouble that need to be fixed.

- increase HP pool of the monster is a band-aid, not a solution.
- add daily reward, are one more time a band-aid, not a solution.

now i gonna ask something, why they try to control how much we get from hunt, while at the same time, allows one person to get reward for all the rank A and S, allowing some player to be already close of the full i180.
the hunt was means to be a content that are not tie to dungeon or raid, but was transformed into a farce, a FATE systeme without UI. but instead to make it's enough for the high population of the server, they have make this systeme exclusive by adding a small number of monster.

want some solution? here some solution that can solve tons of the trouble:

-1) make the FATE of boss killing reward seal of hunt, they are not different of the rank B, A, S, the only difference it's they are noted on the map. but the advantage to do this, it's to make possible for people to go in any area and get seal without fight about early pull or get toxic. other good point with this, it don't need a whole change of the game or the feature, since they simply need to place the right hunt seal instead of the GC seal.

-2) make the rare monster from leves reward be hunt seal, one more time a simple change, it will make more interesting to do leves for the one that want to get seal.

-3) change how work the hunt board, this one will recquire more change than the two before, but if it's well done... it can be quite interesting and give to the player that want non raid content or dungeon content something to do. how do this?
- first the dailies, begin by take out the limitation from it (you can adapt the reward for match this change), for each series completed your earn a token of hunt. this one is used for get special hunt request. (will talk of it after)
- second the rank B and A, take them out and only leave the Rank S, for this last one, reduce the reward and the respawn. you must make it an option for get the hunt seal, not the only one.
- Hunt request, a new system (that will be the most hard to work on but listen to me until the end), with the token from the old dailies, you can buy hunt request, that will work like a leves system, but will have a particularity. it will only say you, which area is the monster, after you launch the hunt request (requiring all the member of the group to be close of the leader) you will have 10 minutes for find and kill the target of the hunt request. for make simple we mix the hunt system actual, plus the leves system. why do this? because like this... no one will fight with other for get him hunt.

about the hunt request system, they can work on monster challenge and add some every patch because it's not different that simply design a boss fight without an area specific. they can even us old boss and change them a bit for add flavor and deep in the world. where it can be a killing, it will be possible to add hunt request for solo player, 4 player, 8 player or 24 player. it will give something to the FC to do outside raid. a good oppoturnity to offer to FC new activity.

with this system you can even work on a leaderboard about a guild that do the most hunt, adding a whole different type of gameplay to the game. and the best, no free for all.... then no complain about people early pulling or people not waiting... since your hunt is your hunt. and like i have said they can leave the rank S and adding more challenge from them fight, by reducing the reward and the respawn, while adding all the stuff i have said, you will have a deep system that will offer different option for get the same reward, meaning, people will not all be on the same option for get them reward. some will do fate, other rank S, other hunt request and even some will do leves.

more option, more challenge, more fun... no zerg, no toxic feature and more important no outdate feature a la free for all into a game with more of 3000 people per server!