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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Texas
    Posts
    10

    [dev1032] Idea for Class Uniqueness

    Hello everyone,

    I was thinking about a way to make the current classes more unique without doing extreme changes and came up with the following idea:

    Right now the biggest contributing factor for not having class uniqueness is the fact that you can equip almost any ability from any class until your action points run out. Thus making a mixture of a lot of different classes.

    I think we should go back to what worked, which is a sub job type of system. Instead of allowing a player to equip many different abilities from many different classes, they should only get to pick one other class to pick abilities from. Also, it would only show abilities from the second class that are within half of your rank range for that job.

    For example: I'm a rank 10 conjurer, and instead of getting abilities from many different classes, I can only choose one other class which will be Thaumaturge for this example. When I choose Thaumaturge, I see a list of abilities for that class up to rank 5 only, for that is half of my current rank of conjurer.

    With this system, most of my abilities will be from the conjurer class because I will have more to choose from than the abilities from the thaumaturge class which is rank 5.

    This is just a up-in-the-air-idea, so please if you think you can tweak it a little better, shoot some ideas.
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  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    As much as I like being able to pick and choose from any class, I still think the sub job system was better. The only thing that broke it for the most part in FFXI was Utsusemi which made a lot of people /NIN and expect you too as well.
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  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    The number of threads on this is getting a bit silly, just to let you know.

    But that being said, I'll state what I did in all the other ones:

    I would like to see them keep the Armory system, but modify it to act like FF: Tactics. In Tactics, you could learn any skill, but you could only equip certain skills on certain jobs (with the exception of Squire I think). This would allow classes to retain their uniqueness but not give up the versitility we currently have.

    For example: Cure would be able to be equipped on any class. But Cure II+ could only be equipped on other Mage classes or Gladiator (to make a Paladin or even Red Mage-like character).
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Texas
    Posts
    10
    I searched in the search bar for similar topics but did not see anything come up, must not have had the right tags when they posted? Anyways, sorry for posting a copy of other posts, didn't realize.
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