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  1. #21
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ryaz View Post
    Blank is off GCD and is a free 100 potency attack. It works well on bosses, which don't suffer the knockback.
    It's far from useless, but from a BLM and WAR perspective, the two jobs I've played with MCN, your 100 potency damage can cause me to lose:
    • Hitting that mob with a 100 potency Fire II, and a 1.9x AF3 damage modifier
    • Hitting every mob except that one with that same Fire II, because it was my target and it's now out of the group
    • Hitting every mob with that same Fire II, because you knocked my target behind me and spell was interrupted
    • Hitting that mob with a 90 potency Overpower (120 -25% from defiance), and an autoattack if it was my target
    • Hitting that mob with a 200 potency Steel Cyclone

    It will often take away more damage from a party than it will add if there's a knockback that isn't a finishing blow.
    (2)

  2. #22
    Player
    HodgepodgeMcDodge's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah
    Posts
    105
    Character
    Hodgepodge Mcdodge
    World
    Excalibur
    Main Class
    Rogue Lv 60
    I use Blank only when our kill move (the misery's end knock off) is up. Blank, GCD move, Misery's end thingie, combo'd GCD move. Mob is usually dead before it can make its way back, thus negating the need for anyone to go chasing after it. I don't have a macro for it, and don't announce it, yet all the melee DPS I've been with know exactly what to do-quickly switch to the next target and move on.
    (1)

  3. #23
    Player
    Sujinja's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Shukima Dejiki
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Sylve View Post
    If it makes you feel better, through 3 attempts (third try won by a sliver) on Bismark, both healers intentionally allowed me to die while keeping everyone else at full during the back phases, then claimed "lyote you're the weakest link"
    Despite that, had they thrown even a TOKEN heal at me, we would have creamed Bismark without even scraping close to the wipe mechanic.
    i feel you there. It happened to me too in dungeon during a boss. The whm never tried to raise me and it ended up with a wipe.
    (0)

  4. #24
    Player
    Atigeve's Avatar
    Join Date
    Apr 2015
    Posts
    8
    Character
    Atigeve Dagenet
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Let them complain, and step up and prove them wrong. Best advice i can give. Look flat out I am constantly getting comendations from dungeon runs, and I play MCH only at the moment. Ignore ignorance. People are to busy judging a job, and not the player behind it, and that does make a big difference for this job.

    EDIT: I am not saying the job does not need some polishing, it does, I am simply saying a lot of people are pre judging and that is not fair, I am thankful of my friends who i play with supporting my MCH choice, and I plan on sticking with it and doing the absolute best job that I can.
    (1)
    Last edited by Atigeve; 06-27-2015 at 03:25 AM.

  5. #25
    Player
    PinnyAerani's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    20
    Character
    Pinny Aerani
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by StouterTaru View Post
    It's far from useless, but from a BLM and WAR perspective, the two jobs I've played with MCN, your 100 potency damage can cause me to lose:
    • Hitting that mob with a 100 potency Fire II, and a 1.9x AF3 damage modifier
    • Hitting every mob except that one with that same Fire II, because it was my target and it's now out of the group
    • Hitting every mob with that same Fire II, because you knocked my target behind me and spell was interrupted
    • Hitting that mob with a 90 potency Overpower (120 -25% from defiance), and an autoattack if it was my target
    • Hitting that mob with a 200 potency Steel Cyclone

    It will often take away more damage from a party than it will add if there's a knockback that isn't a finishing blow.
    Just like with WHM's Fluid Aura, the smartest uses for it are: When the enemy is against a wall, when the enemy is going to die anyway, or if the enemy is immune to knockback.
    (0)

  6. #26
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    As long as you don't push my target away from me like a slap happy white mage, I'm cool with most Machinests.
    (0)

  7. #27
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by StouterTaru View Post
    It's far from useless, but from a BLM and WAR perspective, the two jobs I've played with MCN, your 100 potency damage can cause me lose:
    That's why I don't use it on normal trash packs (don't need to), but it's perfectly fine to use on most bosses as they don't suffer knockback. I don't approve of players using knockback on regular mobs unless they're trying to protect themselves, but if the knockback is a moot point, the extra 100 potency is only a gain. It's just a matter of knowing which fights you can use it on without screwing up others' attacks.
    (0)

  8. #28
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The Mobs are insufferably inconsistent when it comes to knockback. What I can name off the top of my head, all trahs (even the giraffes) in neverreap are knockbackable, but not the case in the allagan dungeon.
    (0)
    ____________________

  9. #29
    Player
    La_Bluegirl's Avatar
    Join Date
    Sep 2014
    Posts
    21
    Character
    La Bluegirl
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Honestly, from 30 to 47 (level I am now) MCH puts out pretty damn good dps. The only people that have done more so far are just level sync'ed dps, in all of my dungeons. The opening burst is really sick, the aoe dps is great, and the sustained dps isn't anywhere near as bad as the rumors are making it seem. I'd say from low level to 50 they are probably one of the strongest dps, honestly. It has to just be their 50+ skills don't scale as nicely as the other stuff classes get so they "fall off" It's just lack of knowledge all around so far. Hopefully their stigma goes away after a little bit.
    (0)

  10. #30
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Its true that the MCH dps seems a little week, was doing library the other day and it was painfully slow (took like 30 min to get to second boss), then the MCH hit level 60 and dropped group and we got a DRG and breezed passed the rest of the dungeon, killing trash twice as fast.

    The other thing really drives me crazy is how liberal they are with their knock back, and for some reason, 99% of the time they will knock back the range mob...
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

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