Have you healed Bismark ex and ravana ex as whm or sch yet blitz? And what is your current ilvl?
Have you healed Bismark ex and ravana ex as whm or sch yet blitz? And what is your current ilvl?
Here is my take on AST.
The Job has potential, and there are moments when I am healing I feel fully in control of the situation, however this is providing damage intake is not massive. When I heal with WHM or SCH it just feels like I am always in control. What I notice is what others are stating. AST feels weak for some reason. I do find myself struggling at times. However when paired with a WHM I feel just like a WHM/SCH team. One compliments the other. In 4 person content it really depends on the group. If dps is fast I can sustain the healing. If dps is lacking then I find myself licking and choosing who and when to heal due to mana conservation. I am still intent on sticking with the job as I think it is heading down the right road, but honestly at this point I do think the job needs some help.
Here's my usual strategy for healing multi-pulls in 50 dungeons. I tend to run Diurnal Sect, though this is preference more than anything. Hit as many enemies with Combust II as I can before the tank's HP starts to dip. Then I toss a Combust or two, so I can switch off Cleric Stance oGCD. As the tank's HP starts to get pretty low, I'll hit them with Aspected Benefic followed by Essential Dignity, then Benefic II/ Benefic spam to keep them near full. This point is tricky, because if the tank or DPS take avoidable damage, you don't have resources to catch up until Essential Dignity comes back. Make sure to keep the tank healthy, and don't forget Synastry if you need spot healing but can't take your focus off the tank. If you're falling behind even with Aspected Benefic up and Benefic II spam, your tank may very well not be mitigating enough, but you might be able to turn the tides with Bole on the tank or Arrow on yourself.
Don't get discouraged, AST isn't as easy as WHM or SCH for healing/carrying reckless tanks. I've encountered several headstrong level 60 tanks of late seem to forget about level sync, pull hard, and neglect CD's entirely. If a tank is properly doing their job, you ought to have no problem being able to keep them up.
So I was doing the Sohm Al dungeon as ast with an FC friend (drk) and we had a summoner and dragoon with us. About a third into the last boss fight I disconnected and the party was still able to beat the boss (although with a little more pressure). So it would seem the new content is actually not so heal intensive -Healing the new content with ast has been fine so far. However doing some of the level 50 content (when level sync'd) can sometimes be problematic (especially if the tank wants to speed run) even some of the 8 man trials can be a nightmare for ast when the other healer dies. So my point is that ast has maybe been built for the new content.
edit: If the healing in new content is not so intensive, then it this may also serve to benefit whm and sch.
I prefer the nocturnal sect (and diurnal for certain more heal intensive fights) because the innate 5% potency is really good across all your heals (on par with whm potency) aspected benefic potency is 267.5 - which serves as a weaker emergency heal when needed. If you cross class cure (not that I do) the potency would be 420.
Last edited by Violet_Magenta; 06-27-2015 at 01:48 AM.
I actually really like the card mechanics. However I can understand how some cards are less useful than others. I actually wish they would incorporate some sort of "stance" with the cards to make them more useful. If you spead a card you receive a benefit as an ast while it is spread (whether a potency increase or another such benefit). So the party might not benefit from the card, but the ast will receive some sort of passive benefit/ skill from holding on to it. OR allow us to burn cards that would benefit the ast. If you draw a card that the party does not need, perhaps allow the ast to burn it to receive a benefit i.e. burn ewer so that the ast receives a 20% heal potency for 10s. This could make the cards more dynamic instead of just rng based.
Last edited by Violet_Magenta; 06-27-2015 at 01:47 AM.
There's gotta be more synergy with healing spells and Cards first of all. All the Cards, except BOLE are pretty much DPS based and No, I dont agree with healing faster/more just to go OOM faster. Instead give Ewer, give it a flat increase in healing potency, not mp reduction. It would be a lot more useful to "spread" it, saving it for a boss AOE/critical situation.
Or yes, even change shuffle to a useful skill, instead of just returning it to the deck, give you a buff for doing so. Why would I want to waste a skill just to send a Card back to the deck when the Cards are supposed to be useful??! just thinking about how poorly done some skills are is annoying.
Last edited by chumsy; 06-27-2015 at 03:19 AM.
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