I am highly disappointed in MCH as well. I was hoping to at least match bard, or surpass bard in overall DPS. Or, I would be happy having lower DPS if this trade-off meant I had superior, unique utility over bards. 5% magic and physical damage reduction on a shared timer are not enough.
I am disappointed in the fact that:
1.)Wildfire forces cool-down ability grouping, leaving us nearly helpless in keeping DPS up without at least 1 CD or two being used at any given time.
2.)Because some of our dps is out-sourced to the pet robot, our cd stacking such as raging strikes, blood for blood, hawk's eye, none of these effect the pet and thus a flat% of our overall DPs cannot be enhanced because of this. Overcharge does not do enough, often enough, to make up for this.
3.) If i use the Bishop robot to AOE a group of enemies, then I am also using AOE moves, and will want to regen TP. Therefore this move should probably be on the Bishop instead of the rook. The rook is a single-target use, so I'd use it in the middle of an arena of a boss fight, and want the option to turn it into MP regen in those types of fights.(especially since it is long range, it tends to sit back at a distance, where mages would be)
1) Its not like the cooldowns don't line up except waiting 10s for b4b.I am highly disappointed in MCH as well. I was hoping to at least match bard, or surpass bard in overall DPS. Or, I would be happy having lower DPS if this trade-off meant I had superior, unique utility over bards. 5% magic and physical damage reduction on a shared timer are not enough.
I am disappointed in the fact that:
1.)Wildfire forces cool-down ability grouping, leaving us nearly helpless in keeping DPS up without at least 1 CD or two being used at any given time.
2.)Because some of our dps is out-sourced to the pet robot, our cd stacking such as raging strikes, blood for blood, hawk's eye, none of these effect the pet and thus a flat% of our overall DPs cannot be enhanced because of this. Overcharge does not do enough, often enough, to make up for this.
3.) If i use the Bishop robot to AOE a group of enemies, then I am also using AOE moves, and will want to regen TP. Therefore this move should probably be on the Bishop instead of the rook. The rook is a single-target use, so I'd use it in the middle of an arena of a boss fight, and want the option to turn it into MP regen in those types of fights.(especially since it is long range, it tends to sit back at a distance, where mages would be)
2) Turrets do quite a bit of DPS, especially with overcharge up boosting the party DPS depending on what type of party comp you are using.
3) No. You can send out a turret and promote it before it even appears. This can all be done within a GCD.
1. Except for Reload, Raging Strikes and Hypercharge, cooldowns allign with wildfire. The problem I ahve with it is that defense is calculated twice against it, its the only ability that gets this treatment so far.
2. This I could agree with in different areas. Hypercharge has a 2 minute cooldown and is only the real buff we can give to them. While it does make for a good chunk of our dps, the boost isn't that big compared to ninja (who has a higher value and affects both sources) or bard for magic. Not to mention if you're using bishop to apply magic debuff on a single target, double that up as a potency loss because it deals less than rook on single target.
3. All of this can be done in a single GCD. Although a bishop probably does more DPS than your AoE anyway outside of burst cooldowns.
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