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  1. #1
    Player
    SaiahLynn's Avatar
    Join Date
    Jun 2015
    Posts
    6
    Character
    Saiah Lynn
    World
    Faerie
    Main Class
    Machinist Lv 57
    WHM will out DPS a MCH spamming Stone 3.

    Im not kidding.

    And no.. I don't think 5% debuff is noticeable in the slightest.. for 10 seconds. Other classes have sustainable debuffs they can keep up on raid bosses that are SUBSTANTIALLY better than a 5% physical OR magical for 10 seconds on a 90s cooldown.

    and you're calling us debuffers? Thats pathetic.
    (2)

  2. #2
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SaiahLynn View Post
    WHM will out DPS a MCH spamming Stone 3.

    Im not kidding.

    And no.. I don't think 5% debuff is noticeable in the slightest.. for 10 seconds. Other classes have sustainable debuffs they can keep up on raid bosses that are SUBSTANTIALLY better than a 5% physical OR magical for 10 seconds on a 90s cooldown.

    and you're calling us debuffers? Thats pathetic.

    I agree extremely strongly with this statement.

    Most classes have extremely constant buffs (or near constant, opposed to truly "constant"), it is absolutely appauling that a class supposedly dedicated to crowd control and debuffing with TWO PREMIUM HIGH LEVEL SKILLS... has such weak and non-lasting effects.

    Like for the duration and cooldown and specificity I'd have imagined it be 20%, but being absolutely reasonable I'd say 15%.

    And they share cooldown timers is the bigger kick to the face.
    (1)

  3. #3
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Topic like these make me sad.

    Was really looking forward to playing machinist, it seems having to level to 50 to unlock it and then level again from 30 for a sub par job seems really depressing...

    I can see what people are talking about just by looking at skills from other jobs/classes, SMN has Virus, Eye for an Eye and a battle raise which by themselves seem to far outclass any debuff the MCH can offer.

    I can see what people mean by scoffing at the notion MCH is a debuffer/utility class comparing it to the utility other jobs get whilst also having seemingly much better damage dealing capability.

    MCH also seems to be (arguably) the most dangerous job to be playing atm too as they have zero self sustain. Never really agreed with the fact melee classes have it more dangerous than ranged anyway, there are mechanics specifically desigined to target both playstyles.

    Trying to find any reason to actually play this job makes my brain hurt... Outside of their gear looking pretty cool...
    (0)
    Last edited by Underdog2204; 06-26-2015 at 05:11 PM.

  4. #4
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    If I could go back into time and not play MCH, I woul but sticking with it to 60 for armory bonus for 2nd 60 /sigh
    (0)

  5. #5
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Slirith View Post
    If I could go back into time and not play MCH, I woul but sticking with it to 60 for armory bonus for 2nd 60 /sigh
    What is this armory bonus?

    Edit: Nevermind, didn't realize it was THAT!
    (0)

  6. #6
    Player
    Aerya's Avatar
    Join Date
    Jun 2015
    Posts
    23
    Character
    Aerya Nightshade
    World
    Cerberus
    Main Class
    Paladin Lv 60
    Do we really have to wait for 3.1, in a few months, for the machinist to be playable? This job will be dead long before that with Alexander coming soon.

    I wanted to play one of the new classes after getting lvl 60 with my PLD. Too much DRK and AST so I choose MCH wich seemed cool and original, but I already feel totally useless after a few dungeons (even if I'm still new to the job)...

    Why would people play MCH? It's similar to a bard, more difficult than other classes, weaker than anything else, and useless in a party (no really useful skill). I really would like to take it to lvl 50 or 60 and even use it for Alexander, but it seems useless to do so and waste time for nothing... Maybe the "no MCH" in PF is the way to go to make SE react faster?
    (1)

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aerya View Post
    Do we really have to wait for 3.1, in a few months, for the machinist to be playable? This job will be dead long before that with Alexander coming soon.

    I wanted to play one of the new classes after getting lvl 60 with my PLD. Too much DRK and AST so I choose MCH wich seemed cool and original, but I already feel totally useless after a few dungeons (even if I'm still new to the job)...

    Why would people play MCH? It's similar to a bard, more difficult than other classes, weaker than anything else, and useless in a party (no really useful skill). I really would like to take it to lvl 50 or 60 and even use it for Alexander, but it seems useless to do so and waste time for nothing... Maybe the "no MCH" in PF is the way to go to make SE react faster?
    They fixed dragoon ins 2.45, so it is possible that we could get it before 3.1.
    (0)

  8. #8
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I'm kind of disappointed in machinist as well. I have it to 50 now and I do enjoy the style of it, but the damage is just very disappointing. As is the utility - it's supposed to be a debuffer job but the debuffs only last 10 seconds and have such long cooldowns that they're really only usable once per fight?
    (0)

  9. #9
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    If WM/GB didn't disable autos it would be fine. The cast timer is more than enough to limit mobility for the damage tradeoff. Not like either class is close to mnk/drg/blm damage wise for this to be an overpowered buff. Remove the cast timer but add a cool down on the stance so that we can trade mobility for damage at a whim, but still dealing with consequences if we change stance at a wrong time.
    (0)

  10. #10
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    A lot of the ability we have gotten not just from MCH but also other dps will get patch. All we can do right now is spam every single corner of the site about how the dev team fck up and we need our stuff fix. I say drowned drown the lodestone with complaints and what needs to be done.
    (0)

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