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  1. #1
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Tornado kick is awful though. Look at the tools DRG got for extra dps... What did monks get? EF and FC? I get the purpose of Tornado kick but in most fights that matter (raids) there have been very little scenario's where your stacks would drop off. t10? Only when targetted by charge. t11? Never. t12? Two or three times. t13? Only during the first two divebomb phases. It's better than letting stacks fall off, sure, but it's still underwhelming. Lets say you use it during your opener and twice during the fight. 990 potency over a 10-13m fight. Whoop dee doo.
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    The more I read and the more I see the patterns.
    1. Chakra needs to give a static buff with 1-5 stacks
    2. Tornado kick needs more potency for the high price of all stacks of GL
    3. Meditation needs to be reimagined into a more appealing desireable skill, although is a good addition just needs better utility.

    I feel that this will never happen, but I work tirelessly to find a suitable rotation that doesn't make me want to sigh every time I lose my GL and miss my tornado kick. Monk is a perpetual maintenance job now and not as fun to play, and that worries me since I came to love it so much in 2.0. I hope the Dev team understands what we monks thought monk WOULD be and it may have fell short imo.
    (1)