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  1. #21
    Player
    CouchOne's Avatar
    Join Date
    Mar 2015
    Posts
    53
    Character
    Couch One
    World
    Balmung
    Main Class
    Monk Lv 60
    everyone seems to be in agreement, but i seriously doubt the devs read these posts and/or care about how jobs are played. look at BRD.

    they will probably just throw 400 pot. on TK and call it "good"
    (0)

  2. #22
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by CouchOne View Post
    everyone seems to be in agreement, but i seriously doubt the devs read these posts and/or care about how jobs are played. look at BRD.

    they will probably just throw 400 pot. on TK and call it "good"
    Oh come on, H/W has been out one week and you expect them to change the new skills already? :P it's easy to complain, but the FFXIV team does have a good track record for listening to players. Some fixes may take time, sure, but that's something we have to accept.

    I don't mind the new skills too much, I'm actually totally fine with Meditate/Forbidden Chakra (charging it up out of battle is annoying though) - and I don't think anyone can complain about Elixir Drive. Form Shift makes keeping GL a bit easier, and being able to change stance before a pull is a simple but excellent addition, so I welcome it. That aside though we're barely any different from 2.X whereas literally every other job has changed at their core in some way. Tornado Kick requires pretty immaculate timing to be of most use, Purification is VERY niche outside of extended AOE pulls or T8 or something without getting Goad / Paeon. It feels more like a 2.X balance attempt than actually expanding on what we're capable of like every other job. And because we don't have that much new at our core we're losing our luster.

    At the very least I think Purification should (have) been replaced with another damage / buff skill core to our rotation. I can live with it as it is, but I think it would have been much more interesting if we had, say, a new move to use in each form - increasing the number of decisions we could make.
    (0)
    Last edited by Aeliott; 06-26-2015 at 08:22 PM.

  3. 06-26-2015 10:40 PM
    Reason
    Not finished

  4. #23
    Player
    Kasaiya's Avatar
    Join Date
    Jun 2015
    Posts
    2
    Character
    Kasaiya Umareta
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I don't quite follow the problem that everyone seems to have with the new skills. The main complaint i see is that our rotation hasn't changed, thing is, our rotation didn't need to change. Monk is about fast hard hits, and our rotation was already perfect for this. What monk lacked was maintenance, and we find that with the new skills. The second complaint is that we cannot use Form Shift and Meditation at the same time, and this is true. However, you can still gain at least 1-2 stacks of chakra in a disconnect while shifting to maintain GL. Third complaint, is there is no time to use meditation, i disagree; When a boss does a big circle aoe and you need to get out, meditate. When you have to run away to handle a mechanic, meditate. The way i see it, Form Shift and Meditation already has synergy, you use meditation in the shorter disconnects while form shift is reserved for longer disconnects. Just an example off the top of my head, with the first 2 bosses in the Aery they have a aoe under the boss, as well as a tether mechanic. When the AoE goes out, and you are running away, meditate. When you have to move the tether to a statue, form shift. I think any of the changes suggested in this thread would make monk way to strong, and throw the balance of power way out of whack. The proposed changes would effectively add 2 more oGCD skills, We would be able to use forbidden chakra every 32-33 seconds. 320 potency hit every 33 seconds, and on top of that people also want Tornado Kick at its original Potency. Thats another 150 potency(or so) gain every 60 seconds. This is just far to much added. Tl;dr Monk rotation wasn't changed, because monk rotation is perfect already.

    Edit, post length
    (1)

  5. #24
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    I'm not extremely happy with the new skills but I mainly dislike the change to when GL refreshes. We went from using a skill and getting 12 seconds to apply to hitting a skill and getting 10 seconds.

    So formshift has been useful but it shouldn't had been needed. And it does us no good if the last successful skill hit was in raptor form cause your already in coeurl and just gonna skip past GL.

    Either gl needs a duration increase or meditation and form shift need cooldown reductions.
    GL to 14 seconds to regain what we loss.
    Meditation to 0.5 still on gcd.
    Form shift to 1.5 or 1.0 seconds (I'd like to see the ability to quickly shift past raptor form to speed up refreshing GL, situational but added optional complexity.)

    I still haven't played around with tornado kick enough to judge it. I was thinking maybe a proc that allow free use without the cost of our stacks. So everytime after gl3 that we refresh gl we could have a 15% chance that tornado kick could proc
    (1)

  6. #25
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    The main problems is from meditation. Formless shift is fine. Meditation will get more use if it weren't for being on same gcd as our ws thus for it to be use more often than just running from an aoe.
    (0)

  7. #26
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    TK is fine since yoshi Said it himself that a high dmging skill can be use for when u have gl3 to use right before when a boss jump or become untackable and consumes gl3. Maybe a a solid 400 pot on TK but either way tk is fine the way it is.Meditation is the only problem that needs to be changed.
    (0)

  8. #27
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by alsims2007 View Post
    I'm not extremely happy with the new skills but I mainly dislike the change to when GL refreshes. We went from using a skill and getting 12 seconds to apply to hitting a skill and getting 10 seconds.
    This right here is still the biggest issue with monk. Old Demolish GL3 timing gave us an extra tool for keeping stacks. I had an easier time keeping stacks pre-3.0. If the boss becomes untargetable after the 2nd hit in your rotation... RIP stacks.

    And I don't get why people complain about formless shift. It's the best tool we have for openers outside of PB.
    (1)

  9. #28
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Tornado kick is awful though. Look at the tools DRG got for extra dps... What did monks get? EF and FC? I get the purpose of Tornado kick but in most fights that matter (raids) there have been very little scenario's where your stacks would drop off. t10? Only when targetted by charge. t11? Never. t12? Two or three times. t13? Only during the first two divebomb phases. It's better than letting stacks fall off, sure, but it's still underwhelming. Lets say you use it during your opener and twice during the fight. 990 potency over a 10-13m fight. Whoop dee doo.
    (1)

  10. #29
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    The more I read and the more I see the patterns.
    1. Chakra needs to give a static buff with 1-5 stacks
    2. Tornado kick needs more potency for the high price of all stacks of GL
    3. Meditation needs to be reimagined into a more appealing desireable skill, although is a good addition just needs better utility.

    I feel that this will never happen, but I work tirelessly to find a suitable rotation that doesn't make me want to sigh every time I lose my GL and miss my tornado kick. Monk is a perpetual maintenance job now and not as fun to play, and that worries me since I came to love it so much in 2.0. I hope the Dev team understands what we monks thought monk WOULD be and it may have fell short imo.
    (1)

  11. #30
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Dont forget Purify which is the crappiest TP recovery skill on the entire game. Not only doesnt recover much but has 120 seconds cooldown AND the 5 Chakras prereq to use it. Even the non traited invigorate is so much better isnt even funny
    (3)

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