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  1. #1
    Player
    Ethos's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Ethos Veris
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by sharazisspecial View Post
    Tranquility was very powerful, thats why it worked. If AST had Tranquility noone would be complaining because that was like an aoe benediction over time.

    Collective unconscious is a joke.
    It is a channeled Asylum or Sacred soil.

    Asylum and Sacred soil also have no mana cost.

    C.U also has the disadvantage of being radial instead of having a marker on the ground.

    The "flexibility" of AST is just not worth it. Diurnal stance is flat out better but still suffers for having NOCT as an alternative.
    Collective Unconscious is like Tranquility with 1/10th the radius and 2x the duration for 1/5th the total healing.
    (1)

  2. #2
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Not-Sacred soil is probably functional, boss jumps off screen or stops attacking to talk trash before a big attack. You shield up and then heal once it hits. Buuuut, it's still kinda a awful concept for a ability. It's a channeled ability you don't want to channel.

    The regen I'm going to have to wait until I get the move and see. Might be something stacked with a.helios. Might not pack enough punch, might be really good.
    (0)

  3. #3
    Player
    luminaer's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Sleepy Wolf
    World
    Lich
    Main Class
    Astrologian Lv 80
    Well for me i like the idea to be the shield but in Nocturnal stance should it more powerful maybe 15% dmg reduction.
    For me its a highrisk/high reward spell.

    And just saying nobody know how the endcontent will be there are only 2 Extreme trials released and well i had no problem to heal it or to use this Shieldbubble without sacrifice anything.
    Nobody know what kind of mechanics a boss in Alexander-Normal or Alexander-Savage will have.

    I only see a little problem in the RNG with the cards (those spire cards and double draw) also the lvl 60 spell is for me a littlebit underwhelmed.

    Sry for my bad englisch german here =P
    (0)
    Last edited by luminaer; 06-27-2015 at 09:29 AM.

  4. #4
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    I like the concept of the skill and am perfectly fine with having to stand there channeling it (plus to me it looks badass!), however the regen/the shield need to be buffed considerably.
    (1)

  5. #5
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    It just need not a pump or a buff it need a but or a total restyling , lol because it's an unplayable move.
    (0)

  6. #6
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Speaking on Tranquility... Tranq + symbiosis shaman in SoO = broken.

    There's a reason they got rid of Symbi. Spirtwalker's Grace(cast while moving) + channeled HoT on roids = LOL.
    (0)

  7. #7
    Player
    Poisonous's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    136
    Character
    Leezil Paige
    World
    Balmung
    Main Class
    Scholar Lv 80
    It could be a great spell but the way the Sects are set up just sabotages the whole thing.

    1. Diurnal is generally so much better. Especially with the regens stacking.
    2. Since Diurnal is better, you're already in Diurnal when the fight starts.
    3. Since you're in Diurnal you can't make use of the shield benefit.

    It could be neat if two astrologians both use it on top of each other though.
    (0)

  8. #8
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Yeah must test this xD but if the reegens stacks u can have a very powerful regen with the Collective Unconscious activated.
    (0)

  9. #9
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Feeling the need for 15y range. I don't like making the party play around the move when it's not that strong in the first place, nor should they even if it's power was where it should be. If I cast it and the dps collapse in only for me to cancel it immediately because the tank took a spike, really I made the whole party work for absolutely nothing.

    15y is reasonable and a pretty standard range to stay by for aoe heals, as long as fight mechanics don't demand otherwise(That guy who always stands in a corner as far away as possible from everyone else not withstanding). It also means you can catch the tank in it against larger enemies without getting hit with cleaves, dragon breath, etc.
    (0)

  10. #10
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I honestly can't say its worth it myself either. I've tried several times and I can't tell a big difference. In a way it does FEEL like its helping in Nocturnal, I can pop Aether, top up the tank, throw a shield and cast Collective Unconscious to allow myself time to regen MP but I honestly can't say for sure. I look at the damage the tank takes during this time and I don't see much, if at all, any real reduction in damage.
    (0)

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