It's true. You cannot propose a skill like that. Just 10 % reduction for being a scarecrow. I really liked the idea of a on/off button. That cool. I think right now in high end game content it's a useless skill

It's true. You cannot propose a skill like that. Just 10 % reduction for being a scarecrow. I really liked the idea of a on/off button. That cool. I think right now in high end game content it's a useless skill
The skill either needs to NOT be channeled, or the outputs buffed significantly. Presently it's just bad...


It's so you can get a Sacred Soil buff for partywide damage (ex: primal phase changes) when you have WHM/AST in the party.
Peach Parfait/Khulan Angura on Gilgamesh

And then gimp yourself because you can't heal while you're doing it or cancel the effect meanwhile a scholar can just throw down sacred soil and cast succor/emergency tactics/do whatever they feel like while the 10% damage reduction is going on.
It's needlessly restricted for the sake of being restricted.


You drop it as soon as the Primal has used their big AoE damage, and then start healing. You'll be a second off with your healing compared to SCH/WHM; it's not a huge deal.And then gimp yourself because you can't heal while you're doing it or cancel the effect meanwhile a scholar can just throw down sacred soil and cast succor/emergency tactics/do whatever they feel like while the 10% damage reduction is going on.
It's needlessly restricted for the sake of being restricted.
Peach Parfait/Khulan Angura on Gilgamesh
LOL this ability...
I only use this skill when the boss cast all-map AoE, not to mitigate dmg or anything, but solely because it looks pretty :v. The other fellow healer can just throw in 1 aoe heal & the pt HP will be full in 1-2s.

The spell reminds me of like a mini Restoration Druid "Tranquility" from WoW except it costs no mana is on a much shorter CD. If they added something like "Makes those inside immune to Knockbacks" It really wouldn't be as bad since not vulnerable to interupts, but also could be very overpowered. I don't mind not being able to move inside it, as it's a pretty strong CD, just compared to Asylum... it's bad. Extending the range could also help, as sometimes we have to stack on top of bosses in dungeons to make it worth using XD lmao
All in all I find the spell usable, but like most new DPS spells it's like it was designed to reward Astrologians who know the fight well and know when to use it, good for giving your MP a little break I suppose.
Tranquility was very powerful, thats why it worked. If AST had Tranquility noone would be complaining because that was like an aoe benediction over time.The spell reminds me of like a mini Restoration Druid "Tranquility" from WoW except it costs no mana is on a much shorter CD. If they added something like "Makes those inside immune to Knockbacks" It really wouldn't be as bad since not vulnerable to interupts, but also could be very overpowered. I don't mind not being able to move inside it, as it's a pretty strong CD, just compared to Asylum... it's bad. Extending the range could also help, as sometimes we have to stack on top of bosses in dungeons to make it worth using XD lmao
All in all I find the spell usable, but like most new DPS spells it's like it was designed to reward Astrologians who know the fight well and know when to use it, good for giving your MP a little break I suppose.
Collective unconscious is a joke.
It is a channeled Asylum or Sacred soil.
Asylum and Sacred soil also have no mana cost.
C.U also has the disadvantage of being radial instead of having a marker on the ground.
The "flexibility" of AST is just not worth it. Diurnal stance is flat out better but still suffers for having NOCT as an alternative.
Last edited by sharazisspecial; 06-27-2015 at 06:21 AM.
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