


Self-doubt is poison to the mind.
So deep.
EDIT:
Since I'm derailing too much, I agree using stealth is much cooler with your weapon drawn.
Also, as I mentioned in the Ninja thread. I wish Dream within a Dream's animation didn't get clipped.
Last edited by Allyrion; 06-27-2015 at 11:10 PM.
OP updated with Gauss Round Animation Buff & LB3 Satellite Beam Animation Buff.
Agree 100% with that Gauss Barrel/Gauss Round/Satellite Beam need those animation improvements.
Satellite Beam is so underwhelming... the laser is incredibly pewny & short-lived.
The lack of cool effects (and poor gameplay design in a few key areas) makes me feel that MCH was rushed... which' really depressingly sad considering we waited like 4 years.
Please, SE. A few more boosts to MCH's play & visuals. Please!

I really wish Gauss Barrel and Wanderer's Minuet changed the character's stance. It makes the character have a cast time, so make them look like they're focusing more [make the Machinist aim down his sights or something and the Bard just aim directly at the enemy as they cast].
Also for Bard and Machinist, make them move a bit more whenever they do....well anything. Since only their upper bodies move, it looks unrealistic and bad when you realize their legs are perfectly still yet their upper bodies and arms are flailing around.

I'm on board with adding a little more flair to the card designs. Particularly on primal weapons!

I'm going to add my voice for an effect being added to Dreadwyrm Trance, it's so utterly underwhelming.
I'd just be so happy if we could get a better animation for Gauss Barrel/Round/LB3 for MCH...
I approve of Op's message!
Heartbreak needs a better animation too.
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