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  1. #481
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    I want to see a Greatsword class that become dark knight (screw the scythe, its such a horrible weapon, logically anyway).
    Thats why I say LNC and or MRD yields DRK, Scythes would be a variant of polearm, and GS would be a variant of Axe (i guess) would be cool if they did it along those lines so we could have both of those weapons available.
    (0)

  2. #482
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Well I would like to see additional classes to be added to compliment more jobs. Its one of the reasons why I really think that making a bow-harp combo seem like a cop-out because it limits the new types of classes, as someone who has a detailed post on jobs and advanced jobs, the idea of classes is still quite cool and its a shame to see it limited by having weapons transform into other weapons/objects.
    (1)

  3. #483
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    Well I would like to see additional classes to be added to compliment more jobs. Its one of the reasons why I really think that making a bow-harp combo seem like a cop-out because it limits the new types of classes, as someone who has a detailed post on jobs and advanced jobs, the idea of classes is still quite cool and its a shame to see it limited by having weapons transform into other weapons/objects.
    this is my main problem. Its not that musical archer is a horrible idea, or it will suck to play, its that they are setting a precedent that jobs can have not much to do with the classes they come from, and yet be for the forseeable future the only specialization. It shortchangeds both the initial class, and the job that becomes it.

    Its like if pugilist ----> engineer. it might be entertaining, but nothing about pugilist skills, are really engineer like, sure they could throw like 7 job abilities on pug and say its an engineer, but why ruin the job engineer, by watering it down with 25 pugilist skills? why screw with the class pugilist by making it extend into a class that it has nothing to do with?

    Those type of classes are interesting to exist, but they shouldnt be tied to a class that bares little in common with it. I know they needed a support class a healer and a blm, but they really should have built the jobs that work with the classes, and the classes that will give them the jobs they wanted to have out.

    Im sure no one would be complaining, if they released a musician mystic classes and jobs that matched them like whm and bard. Minstrel could have come later, as a hybrid class requiring archer and minstrel. Archer could have got ranger/hunter with a focus on traps, preparations and specialized arrows, they could even make it a buff/debuff class, but it should have made more sense withing the discipline, special arrow spells/preparations, and prepared rituals/spells etc that buffed people in a certain area, maybe also traps. It would have made more sense, served a similar purpose, and not screwed over the possibilities and execution of a bard/minstrel class.

    it also would not have required an all new weapon, and i really wonder how that weapon is going to work, if its required to be a bard, then it will make all non lyrebows of diminished value, unless it can be replaced by a regular bow, its really pretty weird
    (1)
    Last edited by Physic; 09-24-2011 at 04:58 PM.

  4. #484
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Was the bow harp even confirmed or are we just getting bent out of shape over pure speculation?
    (0)


    http://youtu.be/CFRfL0fmAOU

  5. #485
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,041
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Physic View Post
    they are setting a precedent that jobs can have not much to do with the classes they come from
    Don't forget that this is subjective and that classes themselves, aside from the dealings of their guild, don't have any particular identity besides that particular weapon proficiency. To use your example, a pugilist (fist-fighter) becoming an engineer is only strange if you hold the subjective link that there is a necessary correlation between pugilism and becoming a monk.

    Who is to say that engineer would not prefer to fight with his fists while he's not fixing things?

    And, I'll keep saying this as long as it keeps coming up - who is to say it makes less sense for a minstrel who wants to do combat to use a bow than a dagger? If your method of contributing to a battle is keeping morale high through song, my guess is that you don't like being all that close to the danger. Never-the-less, storywise, if I'm bringing a bard on a mission to do battle, he better be helping out with more than just morale - and if he's not curing, he better be fighting. If he prefers to be far from the actual danger, I suppose he better pick up a bow.

    Barcher.
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  6. #486
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    My Lulu was a White mage, and Khimari was my Black Mage... (there were no jobs in that game is my point)
    The point being that this 'armor' isn't seen in a majority of the FFs. At least ones that are in 3D. It seems like a nostalgia fan-service and a further indication that we're going to FFXI2land.

    I say fuck all that armor, give us unique shit. I don't want to wear that crappy ass white mage armor if I choose to go that, and yes, I will be forced to unless they add cosmetic slots for armor.
    (0)

  7. #487
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I think its funny that you want no connection with the Final Fantasy series and you play a Final Fantasy game. If you love Square-Enix as a game creator and want to play a MMO but don't want the Final Fantasy bit, may I point you to WAKFU, Fantasy Earth Zero, and DragonQuest X. All made by Square-Enix but don't bare any of the Final Fantasy!
    (5)

  8. #488
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anonymoose View Post
    Don't forget that this is subjective and that classes themselves, aside from the dealings of their guild, don't have any particular identity besides that particular weapon proficiency. To use your example, a pugilist (fist-fighter) becoming an engineer is only strange if you hold the subjective link that there is a necessary correlation between pugilism and becoming a monk.

    Who is to say that engineer would not prefer to fight with his fists while he's not fixing things?

    And, I'll keep saying this as long as it keeps coming up - who is to say it makes less sense for a minstrel who wants to do combat to use a bow than a dagger? If your method of contributing to a battle is keeping morale high through song, my guess is that you don't like being all that close to the danger. Never-the-less, storywise, if I'm bringing a bard on a mission to do battle, he better be helping out with more than just morale - and if he's not curing, he better be fighting. If he prefers to be far from the actual danger, I suppose he better pick up a bow.

    Barcher.
    Its not about it making sense in terms of, one person only doing one thing, or a bard using a bow and arrow. It doesnt make sense in terms of a game with job progression. Bard like abilities, singing, making music, playing instruments, and their possible effects have nothing to do with archer at all. Its all good for bard to use a bow, but its pretty bad for someone who played archer for 1 year to be told that they are supposed to sing or play an instrument, because it has no skill, playstyle, or lore connection.

    It also sucks for a person who wanted to be a musician type charachter who wants to do support in parties, to have to level up a class that does no support at all for 20 levels.

    Like i said, its not that bard itself if a horrible class, its more about what it means for the future of archer, the future of musician support, and what jobs mean.

    If jobs are just like different classes, that use a bit of the skills of some other classes, why tie them to jobs at all? why not just unlock a job, and start leveling it again, or allow people to use skills from any class on any job. What connects bard to a bow? why not a hand to hand bard? or a sword using bard.

    This is the other problem with these big leaps, with this they are locking the bard skills, to the archer job. While i can use pug lnc con etc abilities on any class, the bard abilities which arent really a part of archery, (support class we have been missing) is only available to one job. It makes perfect sense for dragoon abilities that are really specific to polearm use, and the dragoon job to be exclusive to lancer because they are connected, it doesnt make as much sense to lock support/bard type skills to an archer, because they have little to do with each other.

    When you consider that bard was already a planned job, and in fact has some spells available in the dats, its kind of sad that what once could have been skills for the armory that all could have used, are likely to be archer exclusives, playing instruments and singing, archer only, who d have thought it.
    (3)

  9. #489
    Player
    Celebcarca's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    29
    Character
    Celeb Carca
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Seriously, there are too many people telling SE what the game is and not opening their eyes to see it. Does nobody think that SE may have created an insanely sick class system that will allow people to custom tailor their character more than ever before. Everyone wants to throw classes into the FFXI mold and it really is getting old.

    Did any of you stop to think that maybe for you to create your "RDM" character, it might mean you have to combine two or more classes skills? That maybe they have set it up so that you can decide that if you want a RDM that is primarily a mage you pick a THM and combine it with say a Fencer? Or if you want a RDM that is more specialized in combat a Fencer with THM spells?

    Open your eyes and minds to what you can do instead of trying to get SE to herd you into your comfortable stall.

    I see open-endedness...For those of you with limited vision we'll stick to labels you know. What about a MNK? Couldn't that be a PUG with Stavesman skills? Or a Stavesman with PUG skills? Or even a PUG with CON healing skills?

    If you stop running your mouths and trying to tell everyone what the game should be, you might just see that the game can be way more than your simple minds ever imagined.
    (6)

  10. #490
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Celebcarca View Post
    Seriously, there are too many people telling SE what the game is and not opening their eyes to see it. Does nobody think that SE may have created an insanely sick class system that will allow people to custom tailor their character more than ever before. Everyone wants to throw classes into the FFXI mold and it really is getting old.

    Did any of you stop to think that maybe for you to create your "RDM" character, it might mean you have to combine two or more classes skills? That maybe they have set it up so that you can decide that if you want a RDM that is primarily a mage you pick a THM and combine it with say a Fencer? Or if you want a RDM that is more specialized in combat a Fencer with THM spells?

    Open your eyes and minds to what you can do instead of trying to get SE to herd you into your comfortable stall.

    I see open-endedness...For those of you with limited vision we'll stick to labels you know. What about a MNK? Couldn't that be a PUG with Stavesman skills? Or a Stavesman with PUG skills? Or even a PUG with CON healing skills?

    If you stop running your mouths and trying to tell everyone what the game should be, you might just see that the game can be way more than your simple minds ever imagined.
    there was this possibility, but it looks like its going away with 1 to 1 jobs, and further aways with new skill systems being locked completely to one class, even if it could be its own new class. I honestly hope they make muscian skills a side weapon like shield, and give bard and future music based classes access to the same skills, much like sentinel. I hope they will later introduce a musicain class, so people can make the combo if they choose too, or specialize with a bard or whatever the music class would become. (composer?)

    wouldnt be too bad to let jobs get multiple classes that work with them, but i doubt that will happen
    (2)

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