Quote Originally Posted by User201109011315 View Post
Or they could have just decided not to lock jobs to weapons.

Or at the very least, they could have decided not to lock each job to only ONE weapon (class).

I agree with you though. The whole thing just reeks of forced fanservice, and ends up clashing awfully with the existing game mechanics. = fail.
having the roles seperate from the classes would have been good. But its highly unlikely they will deviate that far from their plans. I really have no problem with fan service, it just seems like they will end up doing their fans a diservice by having watered down versions of the classes they may have loved. Con isnt whm enough for someone who really loves being a healer, they only have a few healing/protection skills. Thm is really far from what people have wanted for blm. And brd is only tangently connected to what people wanted from a bow user, which is closer to a ranger/hunter. And most bard lovers want to be a lot more closely associated with music and support, rather than the DD heavy archer class.

So really its like they are fake serving the fans.

That said i can imagine a good fun ranged bow using bard class, and see how thm could focus into a death/shadow magic based DD class. but these things arent that well connected with the ideas behind most of the iconic jobs whose names they are using.

Also when they specialize, you will really start to notice the lack of jobs. Just feels like even if this was their job plan, one to one, or even tree, they should have saved some roles for classes that really represent said job.