Quote Originally Posted by Shift View Post
I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up because the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.
It's not about making them obsolete, it's about not utilising them to their full potential.

The flexibility of the armory system works in contest with the restrictiveness of the job system, when they both should complement eachother, not fight for dominance. it's a huge step in the wrong direction. Why implement one thing and then implement something else that makes the old thing less relevant? Especially when you could simply implement the second thing to supplement the old thing.

The way they are choosing to implement job system isn't helping you define your role, it is imposing one on you. The job system should have helped you emphasise your chosen role, not force you into one. Gladiator (sword user) is now forced into becoming Paladin (tank) for the time being.

And "For the time being" is an important point, because what if you want to play Gladiator and be DPS? You can't until they bring in a job to help you. And they probably won't. Not for a very long while.

So it's not really adding flexibility. Because the flexibility depends on how fast they can churn out jobs, which isn't fast at all.

It's awful what they are doing. They are destroying the armory system. They might as well replace it entirely, considering the changes they are making.