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  1. #1
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Regardless about what all the angry and non-angry people are speculating about... I'm exciting to see the two mage jobs casting spells without their weapons out!
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Image is too low-resolution for me to really get a good look at the details. I want to see which one is the Lancer...

    Edit: After much squinting, it looks like the Evil Armor is indeed going to the Lancer. YAY! *spazcat*


    P.S. The Black Mage Artifact Armor has already been "leaked" in 3D form - I was the one who broke the news, but Square Enix's moderators had the thread removed shortly after 1.18 went live, for ToS reasons. The image should still be floating around on the 'net at FFXIV fansites.
    (0)
    Last edited by SilvertearRen; 09-22-2011 at 03:16 AM.

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Physic View Post
    having the roles seperate from the classes would have been good. But its highly unlikely they will deviate that far from their plans. I really have no problem with fan service, it just seems like they will end up doing their fans a diservice by having watered down versions of the classes they may have loved. Con isnt whm enough for someone who really loves being a healer, they only have a few healing/protection skills. Thm is really far from what people have wanted for blm. And brd is only tangently connected to what people wanted from a bow user, which is closer to a ranger/hunter. And most bard lovers want to be a lot more closely associated with music and support, rather than the DD heavy archer class.

    So really its like they are fake serving the fans.

    That said i can imagine a good fun ranged bow using bard class, and see how thm could focus into a death/shadow magic based DD class. but these things arent that well connected with the ideas behind most of the iconic jobs whose names they are using.

    Also when they specialize, you will really start to notice the lack of jobs. Just feels like even if this was their job plan, one to one, or even tree, they should have saved some roles for classes that really represent said job.
    Well met, physic.

    You always say everything so perfectly.

    Quote Originally Posted by SilvertearRen View Post
    Image is too low-resolution for me to really get a good look at the details. I want to see which one is the Lancer...

    Edit: After much squinting, it looks like the Evil Armor is indeed going to the Lancer. YAY! *spazcat*


    P.S. The Black Mage Artifact Armor has already been "leaked" in 3D form - I was the one who broke the news, but Square Enix's moderators had the thread removed shortly after 1.18 went live, for ToS reasons. The image should still be floating around on the 'net at FFXIV fansites.
    I think that Viion guy has a screenshot of modding it in game.
    (0)
    Last edited by User201109011315; 09-22-2011 at 06:03 AM.

  4. #4
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    For those interested, here is a higher-res version http://i53.tinypic.com/wveibs.jpg
    (2)

  5. #5
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ark_mage2 View Post
    For those interested, here is a higher-res version http://i53.tinypic.com/wveibs.jpg
    Ooooh. I'll add this to the main post. Danke
    (1)

  6. #6
    Player
    D3aTh's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ark_mage2 View Post
    For those interested, here is a higher-res version http://i53.tinypic.com/wveibs.jpg
    Thanks! Idk how ppl were able to see the Roe's face on the low rez pic ^^;
    (0)

  7. #7
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    THM = WHite Mage. This summation of previous posts I've made in THM and Con forums.

    I hate using a FF11 reference since this is different game, but you look at these two abilities of a FF11 white mage.

    Martyr: Sacrifices HP to heal another party member double that amount.

    Using HP to heal? The THM does nothing like that, right? (can you say sacrifice spell?)

    Next, lets look at the FF11 White Mage offensive spells.

    Dia
    Paralyze
    Banish
    Slow
    Silence
    Banishga
    Diaga
    Banish II
    Dia II
    Banishga II
    Flash
    Repose
    Holy
    Banish III

    Do any of these spell look familiar for THM?

    THM worship the twin gods of Nald'Thal.

    http://ffxiv.gamerescape.com/wiki/Nald%27thal

    Nald'thal is the overseer of transactions and the underworld, and god of commerce. He commands the element of Fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance.

    Nald'thal the Traders is one of the Twelve. He is the patron deity of Ul'dah where two great halls, devoted to his two aspects, can be found in the eastern and western sections of the city.
    Nald rules over the world of the living, and Thal keeps the realm of the dead.

    The Thaumaturge, BASE CLASS, are the priests of DEATH. They are based in the Arrzaneth Ossuary, their temple of death and worship of Thal, in Ul'dal.

    The Milvaneth Sacrarium is on the other side of Ul'dah. This is the temple of life and the worship of Nald.

    The THM lore is death and spilling of blood, but that is only half of it. There is a whole other half of the faith devoted to LIFE. This whole other half of the faith would easily fill why White Mages are THM and also why THM BASE CLASS is the polar opposite to white mage.

    I looked at the history of the jobs/classes in previous FF titles. I look for consistent elements to find the most probable outcomes for the jobs and classes. FF has been going on for 23 years and over those 23 years certain elements remain the same. I don't just refer to FFXI.

    I've noted that the white mage and other elements change with games. In FF4 the white mage, Rosa, was an archer too. Do I expect SE to make our white mages a job for archers? No, that was one game. In FF3 the white mage is give Aero spells, since the class was given to the characters by the crystal of wind. That is the only time I found that job given a elemental spell. The white mage is consistently given heals, buffs, and holy spells. The Holy DD spell is an iconic spell of the white mage and generally the only class able to cast it. I could beat this dead horse more but I think I have enough drive my point. The white mage has consistently been in FF a holy spellcasting class. I don't see SE changing this for any game. The white mage is an icon of the FF series. SE even have them do appearances in other games to represent SE.

    http://www.mariowiki.com/White_Mage <--Note: Holy Shot is the White Mage special dunk

    SE is not going change the white mage into conjurer, a druid elementalist, due to this. No more than Nintendo is going to change Mario from a plumber to a carpenter. Is it a subtle reason, yes. But the driving force for this logic is the fact holds true for the black mage.

    I will not go over the black mage in detail, this time again, but the same holds true. The black mage has always been an elemental nuker. Have the other spells changed over time? Yes, but the elemental nuke have always been there in every FF that black mages are there.

    I'm not trying to focus of the spell elements of the classes, but the defining elements of the jobs and classes themselves.

    Do you your own google research, see what you find.
    (5)
    Last edited by Klive; 09-22-2011 at 03:24 AM. Reason: horrible typist
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Thought I'd add this from a conversation I had with someone on Besaid:

    Tessa Jalloh: oh god, it's Yamcha
    Tessa Jalloh: Wolf Fang fist!
    (1)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Klive View Post
    THM = WHite Mage. This summation of previous posts I've made in THM and Con forums.

    I hate using a FF11 reference since this is different game, but you look at these two abilities of a FF11 white mage.

    Martyr: Sacrifices HP to heal another party member double that amount.

    Using HP to heal? The THM does nothing like that, right? (can you say sacrifice spell?)

    Next, lets look at the FF11 White Mage offensive spells.

    Dia
    Paralyze
    Banish
    Slow
    Silence
    Banishga
    Diaga
    Banish II
    Dia II
    Banishga II
    Flash
    Repose
    Holy
    Banish III

    Do any of these spell look familiar for THM?

    THM worship the twin gods of Nald'Thal.

    http://ffxiv.gamerescape.com/wiki/Nald%27thal

    Nald'thal is the overseer of transactions and the underworld, and god of commerce. He commands the element of Fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance.

    Nald'thal the Traders is one of the Twelve. He is the patron deity of Ul'dah where two great halls, devoted to his two aspects, can be found in the eastern and western sections of the city.
    Nald rules over the world of the living, and Thal keeps the realm of the dead.

    The Thaumaturge, BASE CLASS, are the priests of DEATH. They are based in the Arrzaneth Ossuary, their temple of death and worship of Thal, in Ul'dal.

    The Milvaneth Sacrarium is on the other side of Ul'dah. This is the temple of life and the worship of Nald.

    The THM lore is death and spilling of blood, but that is only half of it. There is a whole other half of the faith devoted to LIFE. This whole other half of the faith would easily fill why White Mages are THM and also why THM BASE CLASS is the polar opposite to white mage.

    I looked at the history of the jobs/classes in previous FF titles. I look for consistent elements to find the most probable outcomes for the jobs and classes. FF has been going on for 23 years and over those 23 years certain elements remain the same. I don't just refer to FFXI.

    I've noted that the white mage and other elements change with games. In FF4 the white mage, Rosa, was an archer too. Do I expect SE to make our white mages a job for archers? No, that was one game. In FF3 the white mage is give Aero spells, since the class was given to the characters by the crystal of wind. That is the only time I found that job given a elemental spell. The white mage is consistently given heals, buffs, and holy spells. The Holy DD spell is an iconic spell of the white mage and generally the only class able to cast it. I could beat this dead horse more but I think I have enough drive my point. The white mage has consistently been in FF a holy spellcasting class. I don't see SE changing this for any game. The white mage is an icon of the FF series. SE even have them do appearances in other games to represent SE.

    http://www.mariowiki.com/White_Mage <--Note: Holy Shot is the White Mage special dunk

    SE is not going change the white mage into conjurer, a druid elementalist, due to this. No more than Nintendo is going to change Mario from a plumber to a carpenter. Is it a subtle reason, yes. But the driving force for this logic is the fact holds true for the black mage.

    I will not go over the black mage in detail, this time again, but the same holds true. The black mage has always been an elemental nuker. Have the other spells changed over time? Yes, but the elemental nuke have always been there in every FF that black mages are there.

    I'm not trying to focus of the spell elements of the classes, but the defining elements of the jobs and classes themselves.

    Do you your own google research, see what you find.
    its irrelevant that thm could be whm. These descions arent based on lore, or even much of what is ingame now. The recent changes to conjurer essentially guarantees it will be whm. While debuffs are assscoiated with whm, you will never see a whm without aoe cures and multiple raises.

    You are right that arguments could be made for thm to be whm, but arguments could be made for the opposite as well. The reality is, based on their recent changes to con, it is basically guaranteed to be a whm. that is more telling than all the lore, and whatever else.

    They took aoe cures from one class, and gave the other the aoe cures and multiple tiers of raise. Im sorry, but they have basically decided. Logic is no longer relevant.
    (5)

  10. #10
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Physic View Post
    Logic is no longer relevant.
    Interesting... and noted.
    (1)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

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