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  1. #1
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    431
    Character
    Haurchefant's Ghost
    World
    Sargatanas
    Main Class
    Gladiator Lv 32

    The Dark knight needs to be sent back to the drawing board

    Doesn't have the tankiness of a Paladin, but share's it's HP pool. Some of it's skills don't fit, or are weak...

    Enhanced Unmend: Why? This doesn't even make sense. Are we supposed to spam unmend to try to get that 30% proc so we can use unleashed for free? I don't get it. Most of the time I do get this proc, I just ignore it. It should be something like "restores 10% of max mp 30% of the time when unmend is used" or something... This trait just seems like it doesn't fit and wasn't well thought out.

    Sole Survivor: Why does this even exist? We get this while Warrior gets deliverance, raw intuition, equilibrium, and Paladins get things like Sheltron and Clemency. This skill honestly just needs to be replaced with something useful.

    Living Dead: Literally just a lesser version of Hallowed Ground. Feels clunky, and forces Healer to focus healing you, instead of giving them a break like hallowed ground does. Also, it doesn't work too well in DF, most people don't even full heal you while you are walking dead. This skill should be replaced with something like Dread Spikes from FFXI, I am honestly surprised they didn't use it in the first place since it seems like a tanking ability.

    Dark knights skills in general feel a bit underwhelming, considering it's just a Paladin without a shield... I feel like Dark knight has to try so much harder than other tanks only to not perform as good as them. Why would someone really want a Dark knight in a group over a paladin or even a warrior? 30% magic resistance? The enemy will still be spanking you with their physical attacks. Int down? You can use a monk. They don't bring anything to the table that you can't get elsewhere. It needs to go back to the drawing board.
    (10)

  2. #2
    Player
    Kumabear76's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Kuma Sensei
    World
    Brynhildr
    Main Class
    Marauder Lv 63
    Quote Originally Posted by Kelg View Post
    ... considering it's just a Paladin without a shield...
    I believe the crux of your issue with DRK may lie in your expectations of the job. It is not "just a Paladin without a shield", it is a new job entirely with a different play style. Each of the tanks have different nuances about them that make them stand out. Try to set aside your expectation and look at it with open eyes. Perhaps check out this other thread about the job.

    http://forum.square-enix.com/ffxiv/t...k-Knight-Guide
    (26)

  3. #3
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kelg View Post
    Sole Survivor: Why does this even exist?
    Do not insinuate that they need to get rid of the greatest troll move in the game.
    (5)

  4. #4
    Player
    Hyunckel's Avatar
    Join Date
    Nov 2014
    Posts
    437
    Character
    Hyunckel Xanadu
    World
    Ragnarok
    Main Class
    Marauder Lv 52
    I never had that much fun playing a tank since forever. I got no issues surviving, heck people often tell me "how the hell do you take so little damage" when I chain pull packs of adds in The Vault lol

    I find it's fine as it is, it's not just a paladin without a shield lel

    Edit: Timing your Dark Arts + Soul Eater or in aoe situations : Dark Arts + Abyssal Drain is key to mitigate a lot of dmg. With a preemptive Blood Price you can use Dark Arts + Soul Eater a bunch and regen a lot of HP (with Grit stance ofc)
    (1)
    Last edited by Hyunckel; 06-26-2015 at 03:12 AM.
    LEAF's HUNT Linkshell Leader
    Seasonned Tracker and Main Tank DRK i180
    http://myanimelist.net/profile/Hyunckel
    http://hyunckel-kun.deviantart.com

  5. #5
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kelg View Post
    Living Dead: Literally just a lesser version of Hallowed Ground. Feels clunky, and forces Healer to focus healing you, instead of giving them a break like hallowed ground does. Also, it doesn't work too well in DF, most people don't even full heal you while you are walking dead. This skill should be replaced with something like Dread Spikes from FFXI, I am honestly surprised they didn't use it in the first place since it seems like a tanking ability.
    I see you havn't played WAR, because WAR's Holmgang lets the WAR survive with 1hp during its duration and healers have to focus heal the WAR. So this complain of yours that Healers have to focus heal has been in game for a long time.
    (15)

  6. #6
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Have to agree with some points, i really feel like WAR 2.0 all over again. The DRK can do the job sure but it just takes so much more effort than the rest only no not perform as well.

    I do have faith though, SE has done a good job of fixing underpowered jobs, problem is it takes quite a long time.
    (1)

  7. #7
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Mahri View Post
    Do not insinuate that they need to get rid of the greatest troll move in the game.
    Not sure how it's a troll move. More than likely it is just a mistranslation, because it functions more like Mercy Stroke in that you can use it on a monster.
    (3)

  8. #8
    Player
    ZyphosArrow's Avatar
    Join Date
    May 2015
    Location
    Limsa
    Posts
    13
    Character
    Emperor Zypher
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Sole Survivor was a miss trasnlation, its used on a enemy and restores your mp and hp if that target dies, not on an ally
    (7)

  9. #9
    Player
    Tanthalus's Avatar
    Join Date
    Mar 2013
    Posts
    54
    Character
    Tanthalus Rain
    World
    Adamantoise
    Main Class
    Conjurer Lv 51
    It's cool. Op doesn't Understand the class mechanics. Perhaps you should try something more suited to your style. Instead of creating another forum post about how you don't understand something and therefore it must be broken.
    At any rate it's your loss as the class is fun as hell.
    (11)

  10. #10
    Player
    Keisatsu's Avatar
    Join Date
    Aug 2014
    Posts
    90
    Character
    Kei Satsu
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kelg View Post
    Doesn't have the tankiness of a Paladin, but share's it's HP pool. Some of it's skills don't fit, or are weak...

    Enhanced Unmend: Why? This doesn't even make sense. Are we supposed to spam unmend to try to get that 30% proc so we can use unleashed for free? I don't get it. Most of the time I do get this proc, I just ignore it. It should be something like "restores 10% of max mp 30% of the time when unmend is used" or something... This trait just seems like it doesn't fit and wasn't well thought out.
    That's not the point of it, also why would you ignore it in tank situations? It's free TP back, and good for add phases.

    Sole Survivor: Why does this even exist? We get this while Warrior gets deliverance, raw intuition, equilibrium, and Paladins get things like Sheltron and Clemency. This skill honestly just needs to be replaced with something useful.
    This is a better version of Mercy Stroke because it works on mobs. It's just mistranslated.

    Living Dead: Literally just a lesser version of Hallowed Ground. Feels clunky, and forces Healer to focus healing you, instead of giving them a break like hallowed ground does. Also, it doesn't work too well in DF, most people don't even full heal you while you are walking dead. This skill should be replaced with something like Dread Spikes from FFXI, I am honestly surprised they didn't use it in the first place since it seems like a tanking ability.
    Holmgang puts you to 1 hp also and healers have to heal them, also.

    Dark knights skills in general feel a bit underwhelming, considering it's just a Paladin without a shield... I feel like Dark knight has to try so much harder than other tanks only to not perform as good as them. Why would someone really want a Dark knight in a group over a paladin or even a warrior? 30% magic resistance? The enemy will still be spanking you with their physical attacks. Int down? You can use a monk. They don't bring anything to the table that you can't get elsewhere. It needs to go back to the drawing board.
    Responses in Bold, I think you should play this class more before you judge. Yes it could use some changes..(Blood weapon usable in Grit, just remove attack speed bonus or something, Grit ogcd, Dark Arts cost halved, etc.) but I still say you should play the class more first.
    (2)

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