
Originally Posted by
Kelg
Doesn't have the tankiness of a Paladin, but share's it's HP pool. Some of it's skills don't fit, or are weak...
Enhanced Unmend: Why? This doesn't even make sense. Are we supposed to spam unmend to try to get that 30% proc so we can use unleashed for free? I don't get it. Most of the time I do get this proc, I just ignore it. It should be something like "restores 10% of max mp 30% of the time when unmend is used" or something... This trait just seems like it doesn't fit and wasn't well thought out.
That's not the point of it, also why would you ignore it in tank situations? It's free TP back, and good for add phases.
Sole Survivor: Why does this even exist? We get this while Warrior gets deliverance, raw intuition, equilibrium, and Paladins get things like Sheltron and Clemency. This skill honestly just needs to be replaced with something useful.
This is a better version of Mercy Stroke because it works on mobs. It's just mistranslated.
Living Dead: Literally just a lesser version of Hallowed Ground. Feels clunky, and forces Healer to focus healing you, instead of giving them a break like hallowed ground does. Also, it doesn't work too well in DF, most people don't even full heal you while you are walking dead. This skill should be replaced with something like Dread Spikes from FFXI, I am honestly surprised they didn't use it in the first place since it seems like a tanking ability.
Holmgang puts you to 1 hp also and healers have to heal them, also.
Dark knights skills in general feel a bit underwhelming, considering it's just a Paladin without a shield... I feel like Dark knight has to try so much harder than other tanks only to not perform as good as them. Why would someone really want a Dark knight in a group over a paladin or even a warrior? 30% magic resistance? The enemy will still be spanking you with their physical attacks. Int down? You can use a monk. They don't bring anything to the table that you can't get elsewhere. It needs to go back to the drawing board.