
Originally Posted by
Aletin
Foresight: Would need to be changed at a fundamental level, +20% defence only gets stronger. At the start of HW it was about 6% reduction, by the end it was 12/13% and if left as is would probably be about 20% now with how exponential defence was while levelling.
Yeah. That's kind of the basis of what I am asking for. Reworks before just trashing a skill or giving us a 100% worse version that EVERY tank gets.
Fracture: Literally a trash skill.
If goring blade's dot was its own skill it'd be useless like Fracture. But it's not. So why not rework fracture to act like goring blade? Why just dump the skill because "it's to complicated"
Bloodbath: An imbalanced skill that pushes War ahead of the other tanks significantly by allowing them to heal without a healer and without punishing themself at all. Even if it was given to all tanks, it would still be much better on War than Pld or Drk
Also a class defining skills that meshes perfectly with the design goal and concept of warrior and gives it a strong self identity and utility.
Brutal Swing/Low Blow: They didn't want ogcd stuns with damage anymore for the possibility of using stun as a boss mechanic again. And even if the damage was removed and the skills remain, it would just be a case of button bloat because nobody would use them.
So nobody uses shield swipe then? Wrong. People used it all the time. And if that's the case, again, tell me WHY PLD GOT TO KEEP THEIRS. Why not just modify brutal swing/low kick to be like PLD's stun? That way people who have it slotted normally get another role slot instead of being forced to pick and choose unlike PLD?
Mercy Stroke: Just a 200 potency attack every 40/90s and only executable under 20% Boss HP. The additional effect is pointless, therefore is just another button to press for damage.
So modify it or rework it instead of just dumping it.
Shadowskin: Literally Rampart, which Pld lost too, they were consolidated and added to role skills
DRK desperately needs more defensive CD's and giving it shadowskin along side rampart and its other CD would not break the class. And PLD didn't lose any skill. It can slot back EVERYTHING it lost. DRK and WAR can not do that. Don't even try to compare it.
Scourge: 500 POTENCY. Like jesus, that's a Fell Cleave. If Drk now lost about 500 potency over 30s then sure, you'd have another button to press for something you already have, but as it stands, Drk just doesn't need a DoT. And I fail to see why people think every class needs one, everyone complains about homogenization but they want all classes to have DoTs to manage and all have buffs to manage, jobs can just be different, this way adds diversity.
People loved the animation and additional damage. Calculate Scourge into DRK's overall damage and it goes up by a nice amount. It's not some joke move
Reprisal: This was removed (along with Storm's Path old effect) because the damage reduction was simply too good. Any damage reduction that can be placed upon the boss instantly pushes them ahead of the others, tanks, healers or dps. It applies to all. That's why damage reduction was placed inside roll skills. If this is about the damage, its just another button that makes another roll skill (anticipation) required and also requires the Drk to be tanking. I wouldn't be opposed to Shield Swipe being removed either, but hey, SE does strange things like imbalance the already well balanced spectrum of jobs.
So, explain to me what's wrong with having a skill that's really good? Should they remove sentimental on PLD? Nerf clemency? Reduce damage on royal road? When you remove massive assets to a job and DO NOTHING to compensate for it you nerf a job, often times beyond what's really needed. DRK is struggling right now. Does anyone debate this? Would reprisal being in its arsenal make it OP?
Dark Dance: This is the one I am personally surprised at most. People have been complaining about this skill since day 1 Drk because it was "anti-synergistic" with Blood Price and that "30% Parry is shit" and suddenly because it's gone people want it back. It became more useless now that Reprisal is gone, and was already super weak anyway.
You didn't talk to everyone who played the class so how would it surprise you that after only hearing a minority of people, that others would speak up after its gone? And again, WHY NOT CHANGE IT INSTEAD OF JUST REMOVING IT?
Delirium:
Int Down Portion -> See Reprisal
See my sentences where I point out that new reprisal is utter garbage in comparison and by removing it you not only make it have less combos then the other tanks but also remove utility (without replacing it nerfing the job even more), and remove job idenity (DRK is not a magic tank anymore).
Rest of Skill Portion -> The issue is, it would have to generate blood, otherwise SE is better, say they both generate 10 blood, why have them both? You would only use the one that does more damage anyway. Unless you want "Spam Delirium unless using DA" but again, that's just an unnecessary button, it would be the same skill wise to spam the one combo
Or you could modify the combo like how they did for PLD but...shocker did for no other tank class.