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  1. #1
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    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Quote Originally Posted by Naqaj View Post
    Could you elaborate on this, please? You're the second to make that argument, and I don't understand what it's supposed to mean. What else should it be? Jennestia, I think you said it too, what do you mean with "just an animation"?
    Basically, when you press the jump button on SWG or AoC your character does a jumping animation but the game engine still operates as if you were standing on the floor, so if you try to jump off a cliff you'll slide down it as if you were running down it, and cliffs you can't run down you can't jump down. It totally defeats the purpose of having a jump button, since you're never 'actually' jumping.

  2. #2
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    Interesting! I only fooled around a bit with the free trial of AoC, never payed attention to this. Could you still jump on things at least?
    The cliff thing is understandable though, being able to jump doesn't neccessarily mean you no longer have invisible barriers. There are still areas where it makes sense to prevent players from entering or leaving.
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    the above should not be taken seriously under any circumstances.

  3. #3
    Player
    Konachibi's Avatar
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    Kona Chibi
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    Coeurl
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    Archer Lv 50
    Quote Originally Posted by Naqaj View Post
    Interesting! I only fooled around a bit with the free trial of AoC, never payed attention to this. Could you still jump on things at least?
    The cliff thing is understandable though, being able to jump doesn't neccessarily mean you no longer have invisible barriers. There are still areas where it makes sense to prevent players from entering or leaving.
    On AoC you could jump over things but it was really glitchy, it often caused characters to pass through the object or bounce around on it. On SWG jump had no practical function, you couldn't jump over or on anything, if you tried to jump over something, even if it was only one foot tall, you'd still hit it like you were running.

    In FFXIV there's not really anywhere we're particularly restricted from going, jump would simply serve as a quicker way to get down a cliff instead of having to run all the way around it to get to the lower ground.

    I think it's all a case of sensibility. At the moment our characters 'aren't daft enough' to try and run off a vertical cliff so we stop at the top of it and have find an area to run down. Those of us that have 'lemming tendencies' (like me ) would rather take the risk of leaping off high places than waste ages finding somewhere to run down.
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    Last edited by Konachibi; 09-23-2011 at 01:02 AM.

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