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  1. #71
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    Join Date
    Mar 2011
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    837
    Sorry to point this out so directly, but the "Wrong" version is actually more strategically involving than the "Right" version, and has infinitely more promise because of it. The reasoning for this boils down to the simple fact that, while both methods have a "contextual" use, the former's is defined dynamically by the player whereas the latter's is defined statically by the game. Not only does the former method fulfill the function of the latter (i.e. interacting with the world), but it can also help define the actual gameplay.

    Quite honestly, the only reason that the "Wrong" version is being interpreted as a childish implementation is because there is no Fatigue (or dare I say 'Stamina') function in place to prevent the player from repetitively jumping. Of course with Stamina gone, I really don't have much hope for the feature altogether.
    (0)

  2. #72
    Player
    Kiralai's Avatar
    Join Date
    Aug 2011
    Posts
    11
    Character
    Khalil Alrazi
    World
    Sargatanas
    Main Class
    Gladiator Lv 33
    I'm all for free-jumping, even if it serves no tactical purpose (as in certain boss battles in WoW, overcoming environmental elements, etc.). If nothing else, it adds a little life to the game. I don't honestly care if someone else wants to jump around randomly when they're bored. Barring that, they'd be /emoting. Barring THAT, they'd be running around in circles wearing bathing suits and/or egg helmets. The list could go on. Would anyone really rather they removed all those things because there is potential for them to annoy people who won't simply look away and do their own thing? The last thing we need is a more lifeless game.
    (0)

  3. #73
    Player
    Ranik's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Ranik Ryes
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    100% with the op. Free form jump kills the life like animations we have. Should completely be situational. Does anyone really want to see hundreds of lala's and miquote's bouncing around like tennis balls non stop just because they can?
    (2)

  4. #74
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    If I remember correctly, Lightning and her friends jump off the highway at the beginning chapter and jump off the airship when they return to Cocoon
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Posts
    359
    The reality is this is a fantasy game. Take your realism and shove it as far as I'm concerned. I wasn't aware in the real world people ride around on giant chickens(and let's be honest, they could have come up with something a bit more 'epic' in feel than big bird as a mount).
    (0)

  6. #76
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seikninkuru View Post
    The reality is this is a fantasy game. Take your realism and shove it as far as I'm concerned. I wasn't aware in the real world people ride around on giant chickens(and let's be honest, they could have come up with something a bit more 'epic' in feel than big bird as a mount).
    It's not about realism, it's about realistic animations. That being said, situational jumping is awful and has been awful in every game SE has put it in.

    No Jumping or Free Jumping, either way let's just keep things looking nice not ridiculous.
    (0)

  7. #77
    Player

    Join Date
    Mar 2011
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    359
    Quote Originally Posted by Kiote View Post
    It's not about realism, it's about realistic animations. That being said, situational jumping is awful and has been awful in every game SE has put it in.

    No Jumping or Free Jumping, either way let's just keep things looking nice not ridiculous.
    Then why are people using the argument that, "people in platemail can't jump"?
    (0)

  8. #78
    Player

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    Mar 2011
    Posts
    122
    If they put jump in the game i need to be able jump all day all the time if they don't im cool with that too.
    (0)

  9. #79
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    @OP You're nuts, that first video is amazing. Stuff like that is what's really exciting about computer games. Players organizing and being able to do something completely unusual.. that's part of what makes people enjoy the game in that video. We could use some of that around here. Don't be such an old scrooge.
    (0)

  10. #80
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Neptune View Post
    @OP You're nuts, that first video is amazing. Stuff like that is what's really exciting about computer games. Players organizing and being able to do something completely unusual.. that's part of what makes people enjoy the game in that video. We could use some of that around here. Don't be such an old scrooge.
    He is absolutely right, Mad Cow 4 is amazing.
    (0)

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