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  1. #1
    Player
    Avatar von Wade
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    Limsa Lominsa
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    Wade Tonare
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    Lich
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    Krieger Lv 70

    DX11 Reflections - Quality

    Anyone notice that the reflections in the DX11 client are not only blocky but also seem to animate at a much lower frame rate than the things being reflected? Try watching the reflection of the aetheryte in Idyllshire in the circle around it on the floor (easiest place to get to to see what I mean).

    Could we get an option/slider to set the reflection quality - presuming it was implemented using a shader that allows for quality control.
    (1)

  2. #2
    Player

    Registriert seit
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    Not at all, the reflections are beautiful on the floors, especially the wood ones, well any floor for that matter that reflects.
    (1)

  3. #3
    Player
    Avatar von Wade
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    Wade Tonare
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    Can you take a screenshot please, because I see blocky like this.

    See the block edges? That's not of animations but I'll try and make a video of it.
    (0)

  4. #4
    Player
    Avatar von Wade
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    Wade Tonare
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    This shows it a lot clearer
    (0)

  5. #5
    Player
    Avatar von FaileExperiment
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    Oct 2013
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    Character
    Vash Warbreaker
    World
    Zalera
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    Rotmagier Lv 72
    Yeah, a lot of the dx11 effects look half assed. Even the water tessellation, which I was really looking forward to, hardly makes a difference. The tessellation in general is pretty weak.
    (1)

  6. #6
    Player
    Avatar von Colorful
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    Jun 2014
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    Charlotte Elise
    World
    Kujata
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    Ninja Lv 70
    Could be due to high quality real time reflections potentially decreasing your frame rate by 30-40%, don't see why they don't have the option though.
    (0)

  7. #7
    Player
    Avatar von Gralna
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    Dec 2013
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    Ul'dah
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    Character
    Gralya Arodica
    World
    Goblin
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    Gelehrter Lv 100
    inb4 DX11 holding game back :P
    (2)

  8. #8
    Player
    Avatar von Zyrusticae
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    Sep 2013
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    T'rahnu Ihka
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    Balmung
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    Maschinist Lv 60
    Screen-space reflections are typically rendered at 50% or 25% resolution for obvious performance reasons. Looks like they opted for 25%.

    You can mitigate this by downsampling from a higher resolution, though obviously that will hit your framerate that much harder. I personally play at 3.3k horizontal resolution (can't be arsed to look up the exact numbers right now) at a near-solid 60 FPS, but then, I'm running two GTX 970s, so YMMV.
    (0)

  9. #9
    Player
    Avatar von Illya
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    Aug 2013
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    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marodeur Lv 80
    Zitat Zitat von Zyrusticae Beitrag anzeigen
    Screen-space reflections are typically rendered at 50% or 25% resolution for obvious performance reasons. Looks like they opted for 25%.

    You can mitigate this by downsampling from a higher resolution, though obviously that will hit your framerate that much harder. I personally play at 3.3k horizontal resolution (can't be arsed to look up the exact numbers right now) at a near-solid 60 FPS, but then, I'm running two GTX 970s, so YMMV.
    Do you use a telescope to read the game's UI at that scale?
    (1)

  10. #10
    Player
    Avatar von SuzakuCMX
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    Apr 2011
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    Great Gubal Library
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    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weber Lv 70
    Zitat Zitat von Illya Beitrag anzeigen
    Do you use a telescope to read the game's UI at that scale?
    Higher resolution makes the text much easier to read when it's smaller as well. They could also have a 40" monitor :P
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

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