Anyone notice that the reflections in the DX11 client are not only blocky but also seem to animate at a much lower frame rate than the things being reflected? Try watching the reflection of the aetheryte in Idyllshire in the circle around it on the floor (easiest place to get to to see what I mean).

Could we get an option/slider to set the reflection quality - presuming it was implemented using a shader that allows for quality control.