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  1. #61
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Hundred View Post
    Mind the comparisons I was using before against PLD. Reprisal is not included, which is another 10% in their favor which also bridges the gap between Shadow wall and Sentinel. Granted Reprisal isn't available for a long time, has 10s of downtime and its gated by RNG, nor does it stack with Storms path apparently, which means its pretty much only relevant in the context of Drk MT, Pld OT when you want Drk with their Drk Mind for magical tank busters.
    For Magic tank busters, I think a Warrior MT is likely still better. People seem to be forgetting that a flat percentage of damage reduction does exactly what Dark Mind does for us, hell even more unless the Dark Mind is buffed with Dark Arts. Though even then, there is still the question of whether or not 'magic vulnerability' works the same as raw damage percent mitigation. (I'm not entirely sure)

    Just because we have a 10% Int debuff, and a skill that is limited to magic mitigation, doesn't mean magic is our thing really when the other tanks can possibly do the exact same thing as us, within their raw damage mitigation. If it's a fight like Ramuh, then you can toss Reprisal out the window. Storms Path at least can be kept up no matter what, and permanently, unlike Reprisal even if you could use it.

    We cant exactly sit on Reprisal either due to how short the availability window of it is after a parry.
    (0)
    Last edited by Ditto; 06-27-2015 at 03:03 AM.

  2. #62
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    So I went with a friend and her lv 51 pld, same 20% difference in comparison with my 54 drk.
    Both without tanking stances, same (almost) def score, I'm still taking 20% more dmg than her.

    So, it's absolutely not because of the level 51+ new way of calculate dmg, definitively some bug that need to be fixed.

    Quote Originally Posted by Ditto View Post

    Drk's simply have a 20% mitigation stance, same as Paladins, that also increases our chance to hit by 5%. But we do not carry a shield, thus we cannot block, and we do not have the Parrying capability a Warrior has, nor anything equivalent to the reactiveness with their Inner Beast. It's like we're missing what we need to make us shine compared to the other two.
    Actually no, using grit allow DRK to match the resistance of an unbuffed WAR or PLD, since they passively take 20% more dmg.



    For now, DRK seems to have some hidden permanent debuff, that grants him 20% more dmg taken versus anyother tank.

    You can test it very simply, you grab a war or pld friend of yours, you verify that they have about the same amount of DEF stat, you go aggro Titan HM and passively take all hits, and compares dmg taken ... without or stance, it's very clear.
    (2)
    Last edited by Tiqa; 06-27-2015 at 03:11 AM.

  3. #63
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Tiqa View Post
    For now, DRK seems to have some hidden permanent debuff, that grants him 20% more dmg taken versus anyother tank.
    It's because confrontation makes them sad so they secretly cut themselves, hence the extra 20% damage.

    Just kidding, I really like the job and while I feel the "omgerd! DRK iz emoez!" comments are excessive, I couldn't help such a perfect setup.
    (0)

  4. #64
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Tiqa View Post
    So I went with a friend and her lv 51 pld, same 20% difference in comparison with my 54 drk.
    Both without tanking stances, same (almost) def score, I'm still taking 20% more dmg than her.

    So, it's absolutely not because of the level 51+ new way of calculate dmg, definitively some bug that need to be fixed.



    Actually no, using grit allow DRK to match the resistance of an unbuffed WAR or PLD, since they passively take 20% more dmg.



    For now, DRK seems to have some hidden permanent debuff, that grants him 20% more dmg taken versus anyother tank.
    EXCEPT when the Warrior is under Inner Beast, which should be for every tank buster, or any time they know they can IB and then get 5 stacks back before the tank buster. That is really what it comes down to, IB's reactiveness made up for that 20% of mitigation they do not constantly have (Defiance aside), only when it matters of course. Which is what I'm saying.

    We don't have that, nor do we have the advantage in Parry which is what we're suppose to be relying on.

    Pld = Shield, safety net tanking kit. Decent OT due to high SoO damage and their new stuff.
    War = IB, reactive tanking. Great kit as OT that is beneficial to the group. Great kit for MT'ing magic fights. All around average I'd say in MT situations.
    Drk = ??? They likely definitely would shine in magic tank buster fights, but not as much as a Warrior can to me. As I said, in fights like Ramuh where you cant parry, may as well throw Reprisal out the window. Hell even Low Blow resets. Int reduction is nice if you do not have a Monk, but if you do, then it's useless because they'll be keeping theirs up for the blunt resistance anyway. So throw that out of the window, as well as due to the fact that a Monk can give that benefit to a Warrior as well. I suppose depending on how far apart the magical busters come in, it'd rely on you rotating Shadowskin and Dark Mind, preferably buffed by Dark Arts seeing as 15% is rather low for a mitigation cooldown. Though that would require each tank buster to be somewhere around 45+ seconds apart, else you'll be left with Shadowskin still on cooldown and no way to mitigate the next one unless you shadow wall. But then you wont have that up again for 3 minutes.

    And don't get me started on physical tank busters, because good luck with that.
    (0)
    Last edited by Ditto; 06-27-2015 at 03:50 AM.

  5. #65
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ditto View Post
    EXCEPT when the Warrior is under Inner Beast, which should be for every tank buster, or any time they know they can IB and then get 5 stacks back before the tank buster. That is really what it comes down to, IB's reactiveness made up for that 20% of mitigation they do not constantly have (Defiance aside), only when it matters of course. Which is what I'm saying.

    We don't have that, nor do we have the advantage in Parry which is what we're suppose to be relying on.

    Pld = Shield, safety net tanking kit.
    War = IB, reactive tanking. Great kit as OT that is beneficial to the group. Great kit for MT'ing magic fights. All around average I'd say in MT situations.
    Drk = ??? They likely definitely would shine in magic tank buster fights, but not as much as a Warrior can to me. As I said, in fights like Ramuh where you cant parry, may as well throw Reprisal out the window. Hell even Low Blow resets. Int reduction is nice if you do not have a Monk, but if you do, then it's useless because they'll be keeping theirs up for the blunt resistance anyway. So throw that out of the window, as well as due to the fact that a Monk can give that benefit to a Warrior as well. I suppose depending on how far apart the magical busters come in, it'd rely on you rotating Shadowskin and Dark Mind, preferably buffed by Dark Arts seeing as 15% is rather low for a mitigation cooldown. Though that would require each tank buster to be somewhere around 45+ seconds apart, else you'll be left with Shadowskin still on cooldown and no way to mitigate the next one unless you shadow wall. But then you wont have that up again for 3 minutes.

    And don't get me started on physical tank busters, because good luck with that.
    Don't get me wrong, I'm talking about a bug, not about not using some CD or stance or comparing rotations or gameplays between tanks.
    I'm talking about going dancing in front of titan, not using any stances nor CD nor IB nor... anything, just taking damage and seeing that DRK is taking about 20% more dmg than any other two tank, even if they have same degense's stat.

    It's just a bug that need to be fixed.

    When you said that "Drk's simply have a 20% mitigation stance, same as Paladins"', I just added that it's not true atm, the stances only sort of nullify the passive-hidden 20% debuff DRK have, and made them as sturdy as any pld using sword oath or than any war (but without 25% bonus to hp/heal, yeay!) , wich is absurd.

    We ll be able to compare tanks when they fix this, until then it's almost as usefull than comparing tank tanking capacity to some lolgoon (well, I'm exagerating a bit )

    Don't get me wrong again, I like DRK, I can tank any trial or dunjon I want, but it's just more harder than it should be, because of the 20% more we take in any circumstance.
    (1)
    Last edited by Tiqa; 06-27-2015 at 04:00 AM.

  6. #66
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Ditto View Post
    For Magic tank busters, I think a Warrior MT is likely still better. People seem to be forgetting that a flat percentage......
    Magic is rather blatantly the dark knights thing.
    If you don't have a monk on the party where does -Int come to mitigate magical dmg? Drk.
    Inner Beast is 20% to everything, Drk Mind reaches 30% to magical. Drk Mind is more potent only so far as magical damage is concerned. If the 30% isn't flat mitigation to magical well then Lol, but under the presumption that it is, it clearly gives Drk something they do well at.


    Is reprisal clunky? Yes, absolutely, no argument from me there, but it is potent when available.
    (0)

  7. #67
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Tiqa View Post
    When you said that "Drk's simply have a 20% mitigation stance, same as Paladins"', I just added that it's not true atm, the stances only sort of nullify the passive-hidden 20% debuff DRK have, and made them as sturdy as any pld using sword oath or than any war (but without 25% bonus to hp/heal, yeay!) , wich is absurd.
    Where are you getting this hidden 20% debuff.
    (0)

  8. #68
    Player
    Syfer22's Avatar
    Join Date
    Apr 2015
    Posts
    105
    Character
    Leon Harte
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hundred View Post
    Where are you getting this hidden 20% debuff.
    He was running some tests in Titan HM. See above posts; he laid it out pretty clear.
    (0)

  9. #69
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Going to need some data to show that that's the case.
    (0)

  10. #70
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Syfer22 View Post
    He was running some tests in Titan HM. See above posts; he laid it out pretty clear.
    Can we see a parse screenshot of the combat log?
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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