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  1. #1
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hundred View Post
    When you reach level 51+ your stat weights are different, so you'll take more damage then someone level 50 in level 50 content until you're far enough that your Gear now provides the same mitigation.

    Basically: Stat formulas are different for level 51+ characters so they end up taking more damage as a result.

    Makes no senses at all, higher def mean sless damage, I can't find anything legitiming the opposite
    (0)

  2. #2
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Tiqa View Post
    Makes no senses at all, higher def mean sless damage, I can't find anything legitiming the opposite
    Higher def does mean less damage, however stat formulas are not the same for 51+. Which should be obvious given Skill speed requirements are different for example.
    The game has been rebalanced for the new level cap.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hundred View Post
    Higher def does mean less damage, however stat formulas are not the same for 51+. Which should be obvious given Skill speed requirements are different for example.
    The game has been rebalanced for the new level cap.
    This should be the case only for mob above lvl50 too.
    For example, if you want to take the same damage as a level 60 vs a lvl60 monster, you'd need a higher Defense/Attack ratio that you would at level 50 vs a lvl 50 monster.
    (0)

  4. #4
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    I'l up my pld 51 and test Titan Hm again, we'll see if I take 20% more damage on every attack like it is with my 54 DRK.
    Maybe you're right... it would be so.. weird, for SE to make powerful char wearing better armor to take higher dmg Oo
    (0)

  5. #5
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    It evens out later, basically take the idea that armor gave about 30% mitigation or something like that @ 50. They're not making it do 50% @ 60, so they changed the stat weight.

    Basically Heavensward is a 'reset', not a linear power boost.
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  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hundred View Post
    It evens out later, basically take the idea that armor gave about 30% mitigation or something like that @ 50. They're not making it do 50% @ 60, so they changed the stat weight.
    They could have just make high level mobs hit harder...well, we'll test with higher level characters
    (0)

  7. #7
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Reynhart View Post
    They could have just make high level mobs hit harder...well, we'll test with higher level characters
    Yes, it would have been so logical...
    I can't wait to level my PLD to 51 and test this again


    Quote Originally Posted by Zeikial View Post
    any tank not mitigating damage is going to be squishy, I have seen squishy tanks from all classes from high iLvL to low, its the player not the class
    This is just not what Reynhart and I are talking about, jerk tank are just bad whatever class they're playing, good ones knows how to mitigate dmg, knows just how much they can handle and how to deal dmg while keeping the big one focused on them. We just suspect that DRK's def stat might be broken, from what I tested, it seems to be, now we are wondering if going from 50 to 51 makes dmg calculation such different, we're talking about 20% more dmg, just as much weight than having tanking stance or not!
    (0)
    Last edited by Tiqa; 06-27-2015 at 12:50 AM.