Forget all the questions of effectiveness and who does the most what.
How are you liking the gameplay of the various tanks in heavensward? Things you like? Things you don't like?
Forget all the questions of effectiveness and who does the most what.
How are you liking the gameplay of the various tanks in heavensward? Things you like? Things you don't like?
I'm loving DRK. I was meh with PLD and okay with WAR, but DRK feels the most fun to me. I'm not sure why either, but just like in FFXI, I'm loving the hell out of DRK here.
I love Dark Knight, but as it is now I'm extremely nervous about doing anything huge with it. I just feel so squishy, and have had healers say that DRK has been a bit harder to heal than others. I'm going to try it in harder stuff once I hit 50, but honestly I'm nervous about doing DD first room runs. I ran head first as a PLD and WAR doing those, but DRK I'm just like >___________>;;;
Also Dark Knight. It mostly is a matter of style. I didn't like the "bright light-element" (mostly holy) and shield style from the Paladin (never liked it in any game) or the brutal, savage barbarian style of the Warrior. The Dark Knight fits perfectly in between them. A brutal magical tank.
And the playstyle is just fun. The AoE skill Unleash for itselfe is worth playing this class. It is nearly as good as Overpower with the benefit of not being a cone attack. Perfect combination of Overpower and Flash Light and it looks so cool. :P
Personaly I don't think that the DRK is that effective (not as tanky as Paladin and not that much dmg as Warrior), it is mediocre. As if Paladin, Warrior and Batman were mixed into this class.
Bullsh..^^
DRK is not harder to heal than the other two tanks are. You just have to use your defensive abilitys and crossskills like every Warrior. You can reduce the enemys outgoing damage, you can mass blind, you have a pretty strong self heal and two damage reducing cooldowns (and that are just your own job skills, not mentioned the cross skills from Paladin/Warrior). Use all of this and everything is fine. Just act like a tank and not a damagedealer and it is ok.
Healers who state that DRK is harde to heal are either not good at healing or didn't get a tank. They've got damage dealers acting as a tank.^^
Last edited by Fingerhut; 06-22-2015 at 05:57 AM.
I checked DRK too but frankly was quite disappointed that he is not really interesting as it turned out that this "complex MP-System" they promised is basically nothing else but the same Combo Rotation WAR and now PLD had too before.
Was never a big friend of WAR. Dunno why, but it's jost not mine.
So that's why I'm super happy about the PLD. The new skills are really amazing. I like the new Combo with noticeable more dmg. PLD was always superior at dmg mitigation - now he can contribute to the party healing and even does significantly more dmg.
I'm very much enjoying Paladin. The lack of a powerful AoE attack is still a bit disappointing, but you can't have everything.
I just used the Loadstone, so don't hit me if I am wrong but your Dark Knight is level 35. The "complex-MP-System" is getting more complex the higher you get. And more interesting. When you get Dark Arts and all the nice skills that get boosted through it.
But overall all the new classes are just old classes with a new feature. Even most of the skills are pretty similar. The gunner is a bard with the special ammo extra, the Astrologian is a White Mage with buff cards and the Dark Knight is a Warrior with the mp management feature. They are very much the same with one bonus feature making them more complex than the "basic class".
PLD or DRK. PLD is the best tank right now, in the sense of the word TANK. The new skills transformed the somewhat bland class into a great tank and supporter, and I really feel that power now. DRK is fun, but the concept falls a bit flat in execution, and its VERY straightforward. No utility to speak of, and needs a NIN to work properly (because no slashing debuff, TP issues, and works through lifesteal, which necessitates said slashing debuff).
IMO, so far some tanks require certain melee DPS to synergize. PLD and DRK want a Ninja (DRK much more so), WAR wants a monk. But more than that, I feel PLD/WAR is the perfect tank combo, DRK doesnt fit in, so I see myself probably having to play PLD regardless.
Leveling DRK and WAR simultaneously with DRk getting msq and roulettes and WAR getting sidequests and leves and having a blast with it. I'll always be WAR main since I have a soft spot for axes/hammers in any game but DRK with it's greatsword comes a close second.
Honestly, I'm about to give up on DRK myself. Why? Well, some of the skills are a bit redundant. Like their main enmity gaining combo is only useful for use about once or twice to gain initial threat. After that you spam siphon strike combo.
Thats the thing, I spam dark arts pretty heavily, but never have to watch my mana because I have siphon strike constantly being spammed as well as blood price and its low cd. DPS stance is just an entire snore: its damage rotation is about the worst one I've ever seen. I know its a tank, but come now. They need a dps rotation that can be considered at least somewhat fun.
It's a shame too. I was really hyped about glamouring up as a kickass looking knight with a sword. But DRK seems like a total snore.
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