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Thread: The Hunt 3.0

  1. #41
    the Hunt is poorly implemented but it's not a bad concept.

    they did better with the daily bills but it's still not enough. there should be 2 tiers of Elite Marks.

    DAILY B Ranks for solo (reduce to like 50 Seals)
    Weekly A Ranks for groups (200-250 Seals)

    S Ranks can be S ranks.
    (0)

  2. #42
    Quote Originally Posted by saber_alter View Post
    I'm personally going to ignore hunts for the most part. maybe i'll do enough to get a weapon and the non-crap armor pieces to i170. i'm just going to replace it in two weeks anyway.
    clearing all Hunt Bills daily at Lv 60 will let you 2 weapons a week. also they start at 170 and go to 180.
    (0)

  3. #43
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    When hunts were popular for sands we had a FC on our server that was notorious for calling their entire group over and pulling the mob early. Every. Single. Time.

    There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
    (0)

  4. #44
    Player
    Kyomagi's Avatar
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    Aug 2011
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    265
    Character
    Niko Zimmershade
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Tsuga View Post
    When hunts were popular for sands we had a FC on our server that was notorious for calling their entire group over and pulling the mob early. Every. Single. Time.

    There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
    Why? Hunts are working as intended. They are meant to be taken down by "players already in the area" and not large hordes of people. sorry, but i dont see it changing any time soon.

    Best thing they can do is add seals to pvp
    (1)

  5. #45
    Player
    Spawnie's Avatar
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    Aug 2013
    Location
    queensland
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    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    never been a fan of hunt system from day 1 ;/ probably wont bother upgrading gear til they implement other ways.. i might kill the occasional mark if im in the same area but dont go out of my way to hunt them
    (0)

  6. #46
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
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    2,256
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    I loved hunts in 2.0 and I really like to see them back in 3.0

    get a group in pf and search hunts active, its nearly impossible to miss them then, for everyone complaining
    (0)

  7. #47
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kyomagi View Post
    Why? Hunts are working as intended. They are meant to be taken down by "players already in the area" and not large hordes of people. sorry, but i dont see it changing any time soon.

    Best thing they can do is add seals to pvp
    The problem is that hunts aren't taken down by people "in the area". They're taken down by Hunt LSs who signal each other when the mark pops, and then zerg it before anyone else in the zone even knows it's there. This is why I think that they should appear on the map the moment they're engaged.

    1-2 minutes of invulnerability would allow people who ARE in the immediate area to get to the mob in time, without forcing players to wait around to hit it.
    (0)

  8. #48
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
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    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tsuga View Post
    The problem is that hunts aren't taken down by people "in the area". They're taken down by Hunt LSs who signal each other when the mark pops, and then zerg it before anyone else in the zone even knows it's there. This is why I think that they should appear on the map the moment they're engaged.

    1-2 minutes of invulnerability would allow people who ARE in the immediate area to get to the mob in time, without forcing players to wait around to hit it.
    Hold on, if you cant see a train of people running in the same place and have the idea to follow them or /shout please invite than thats your fault. stop blaming others for your laziness
    (2)

  9. #49
    Player
    Arkista's Avatar
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    Aug 2013
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    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Yumi_umi View Post
    And this is why we needed i170-i175 crafted gear!!!!

    To give ppl another option in gearing up for alex.

    Im sure lots of ppl have millions of gil and would rather buy meldable gear than to be toxic about hunts cuz they missed it etc.
    I wish! I made a killing over the last few days off of Hard Silver in the Hinterlands, I did a few hunts today cause I was locked out of LLR (was Aurum Vale eww), the hunts in 3.0 kinda suck, these Instanced zones are BS, I had to zone 6 times to get into (2). Tried to make it to a few and they were dead before I could even get into the right instanced.
    (0)

  10. #50
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SonTensei View Post
    Hold on, if you cant see a train of people running in the same place and have the idea to follow them or /shout please invite than thats your fault. stop blaming others for your laziness
    Excuse me? Since you're getting personal this suggestion must really hurt your game somehow, I guess?

    I do follow the crowd when I see it. I do run to the mark and join PF groups when I see the shouts. My problem is that the mob is dead by the time I get there more than half the time because a hunt LS or two has all ready descended on the mark by the time the shouts go out.

    Please take your assumptions somewhere else, thanks.
    (0)

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