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Thread: The Hunt 3.0

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  1. #11
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    TL;DR: Server maintenance so here's a bunch of nonsense for you to read.

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    The S/A rank hunts are clearly designed exactly for people to zerg them as a never-ending seal farm. It's just designed for those who likes to do it. If you don't like it, don't do it. I don't.

    Yes I upgrade my gear slower than those who zerg hunts, so what? Only 170 is required to enter Alexander. And Alexander (Normal) most certainly will drop the upgrade tokens, too. And it's not that I don't get any seals. Daily hunts also give seals.

    I just ignore the S/A rank hunts like I ignore PvP. Those are stuff that I don't like, so they're clearly not designed for me. Let other people have their fun.

    Now on the topic of the toxic people that invariably pop up to ruin the good atmosphere for others.

    Free-for-all systems like this tend to bring out the worst in people. Greed and selfishness. Farming these gives people a sense of superiority (I have 180, you've only got 170, I skill elite, you noob lol) and that virtual superiority is exactly what these people look for in MMORPGs. Of course not everyone who do hunts are like this. I'm specifically pointing to those jerks that inevitably exist.

    Lack of a real server community to exert peer pressure means that the world has no rules. ("I know that guy, he's got a stinking mouth and nobody likes him, let's not party with him." This used to mean something when you need to maintain a passable reputation if you want to party with the skilled players.) There's an enormous grey zone into which GMs will not venture; it is in this grey zone that these people thrive, and the only way to deal with them is to assume they don't exist.

    If it wasn't hunts, these people will do their stuff somewhere else. Those jerks in the DF? Yes, they're the same people. They are the types portrayed in survival stories that revert to their very primal instincts the moment they realize nobody is there to enforce moral rules upon them. They take joy in annoying more people while ensuring their own gain. It is an achievement for them to be "above the (moral) law".

    The hunts are designed to accommodate those people. Like the DF. It is clearly part of the design intent.
    (9)
    Last edited by Zfz; 06-25-2015 at 04:28 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway