I agree.
I'm personally going to ignore hunts for the most part. maybe i'll do enough to get a weapon and the non-crap armor pieces to i170. i'm just going to replace it in two weeks anyway.


I agree.
I'm personally going to ignore hunts for the most part. maybe i'll do enough to get a weapon and the non-crap armor pieces to i170. i'm just going to replace it in two weeks anyway.
clearing all Hunt Bills daily at Lv 60 will let you 2 weapons a week. also they start at 170 and go to 180.



When hunts were popular for sands we had a FC on our server that was notorious for calling their entire group over and pulling the mob early. Every. Single. Time.
There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.

Why? Hunts are working as intended. They are meant to be taken down by "players already in the area" and not large hordes of people. sorry, but i dont see it changing any time soon.When hunts were popular for sands we had a FC on our server that was notorious for calling their entire group over and pulling the mob early. Every. Single. Time.
There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
Best thing they can do is add seals to pvp



The problem is that hunts aren't taken down by people "in the area". They're taken down by Hunt LSs who signal each other when the mark pops, and then zerg it before anyone else in the zone even knows it's there. This is why I think that they should appear on the map the moment they're engaged.
1-2 minutes of invulnerability would allow people who ARE in the immediate area to get to the mob in time, without forcing players to wait around to hit it.
Player
the Hunt is poorly implemented but it's not a bad concept.
they did better with the daily bills but it's still not enough. there should be 2 tiers of Elite Marks.
DAILY B Ranks for solo (reduce to like 50 Seals)
Weekly A Ranks for groups (200-250 Seals)
S Ranks can be S ranks.



never been a fan of hunt system from day 1 ;/ probably wont bother upgrading gear til they implement other ways.. i might kill the occasional mark if im in the same area but dont go out of my way to hunt them
I loved hunts in 2.0 and I really like to see them back in 3.0
get a group in pf and search hunts active, its nearly impossible to miss them then, for everyone complaining

"Called"
Mob dies in on an average of 10 seconds.
Yep, thats my server.
Square, can we have an OCE fanfest now?
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