Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    *IF* and *WHEN* they introduce custom chocobo I'd like to see, it done through a system similar to the character creation system.

    Allow you to choose different styles like Anonymoose suggested. But maybe each style has it's own attribute .
    for example. You can choose different beak styles.
    Style 1is great for digging or sensing burried treasure
    Style 2 is more pointy and is better for combat roles
    Style 3 is more thick and broad, it adds a lot of defense.
    Body:
    style 1 is lean and slender allowing it to run long distances
    style 2 is more bulky, its good for cargo transport
    style 3 is muscular and is great for combat.

    ect ect.

    In my minds eye I envision a system where you raise a custom chocobo from egg to adult. You can then register your adult bird at the local Chocobo husbandry club. There you can breed your chocobo with other registered players to create a new generation of chocobos.
    You can can look at the different "stats" or colors and pick and choose with what bird to breed with.

    As long as the system is deep and complex to keep players interested but user friendly and approachable as not to deter players from delving into custom chocobos.
    (1)

  2. #2
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    In my minds eye I envision a system where you raise a custom chocobo from egg to adult. ... As long as the system is deep and complex to keep players interested but user friendly and approachable as not to deter players from delving into custom chocobos.
    Quote Originally Posted by Aion View Post
    FF VII breed system and NMs that only can be accessed by high tiers/different variation of chocobo which have rare materia drops and rare material crafting...
    I've added bits of both ideas to the Performance Variation and Quest Development Variance areas. Thanks for the input! Hopefully we can get the ball rolling on a nice little pamphlet of ideas that would make the system a hit if/when they decide it's time to bring Chocobos into the immersion fold.

    If I've missed any of the things you wanted specifically stated, please let me know - and keep those ideas coming (Criticisms, as well. We can remove things if they don't fit the system and/or aren't wanted by the community majorities).
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola