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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I really don't see the advantage of putting the -10% damage on the GCD unless the intent is to make it like Storm's Path. That's not the right answer for this ability, I feel. Instead I believe it should act as it does now, possibly with a longer cooldown, but make it so that it can always be fired when off cooldown, and that its cooldown can be reset by parrying. However, it can only be fired while Dark Arts is activated, otherwise it's just a straight damage add or is otherwise useless. Maybe a minor mana drain? Some other side benefit, but I digress.

    Such a change would let the tank fire it as needed, rewards DRKs for main tanking by being able to fire it more regularly, but still letting off tanks fire it on occasion. The advantage over WARs is that it doesn't need to be part of a combo or even a GCD, and isn't competing with applying Storm's Eye. The disadvantage is that it would be resource intensive to maintain it 100% of the time to the point of being impractical, while also hurting the off tank's overall throughput to use it, just not because of denying storm's eye. Would make it a nice alternative to the WAR's Storm's Path without basically being a straight better version of it.
    (0)

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Taranok View Post
    I really don't see the advantage of putting the -10% damage on the GCD unless the intent is to make it like Storm's Path.
    I'm more of this mindset -- actually to a greater extreme that a lot of people will disagree with.

    But think: If Reprisal was exactly as it was, except with a Slow or Pacification debuff, no one would be complaining about it. We'd just be saying, "Oh cool, an oGCD Counter Attack WS, always wanted that, free 210 potency!"

    I do want better EHP boost & more utility to Dark Knight's arsenal,

    but I don't think we need to steal from Warrior's trademark to do so -- just considering how awesome of a CD it is already, 30 second recast or no.
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Reprisal doesn't need a GCD, it needs a 16 second cool-down, honestly.
    Dark Dance needs DR instead of Parry,
    (0)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Changes I made:

    Dark Mind:
    Gain the ability to block temporarily.
    Modifies Block Rate by 4*level: 240 at level 60.
    Modifies Block Strength by 10*level: 600 at level 60.
    Dark Arts +:Additionally gain a dark shield which prevents damage.
    Duration: 15 seconds.
    Instant Cast, 60 second cool-down.

    Souleater
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike, Combo Potency: 260
    Dark Arts Potency: 240
    Dark Arts Combo Potency: 400
    Grit Effect: Absorbs 100%(200%) of damage dealt as HP.
    Dark Arts fades upon execution.

    Power Slash
    Delivers an attack with a potency of 100.
    Additional Effect: Increased enmity
    Combo Action: Spinning Slash
    Combo Potency: 300
    Dark Arts Combo Potency: 400
    Dark Arts Additional Effect: Forces target to target you for 3 seconds.

    Carve and Spit
    Reduced cool-down to 16 seconds from 60.
    Delivers an attack with a potency of 75. Also restores MP if used while not under the effect of Dark Arts.
    Dark Arts Potency: 250
    Dark Arts fades upon execution.

    Sole Survivor:
    Guards the target while it remains within 20y. While active, the target takes 5% less damage and generates less enmity and you gain 10% base parry when you are near the guarded target. Requires Grit. Cannot be used on players using Grit Stance, Shield Oath, or Defiance.
    Cool-down: 120 seconds.
    Duration: Forever.
    Cast Time: Instant.

    If the target dies you gain a buff called "Vengeance" which increases damage done substantially whilst also increasing enmity gain. All cool-downs are reset.
    Duration: 10 seconds.


    I also wrote out my ideas to sacrifice your life. Many people hated that.
    (0)
    Last edited by Nektulos-Tuor; 06-29-2015 at 01:53 AM.

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