My general thoughts/ideas so far.
- Salted Earth: Change it from a ground target aoe to dropping at the feet of the current target. Keeps the flexibility of using it at range but removes the clunkiness of ground targeting as a melee class.
- Grit: Lower activation cost.
- Darkside: Change the visual fx to be more tightly concentrated on the drk's body so it is visible on the player even when it the middle of combat with lots of spells/abilities going off, but not so intrusive when people are just standing around a hub.
- Dark Dance: Get rid of the dodge/evasion DA effect and just make it increase parry more by 20%-30%. Dodging things goes completely against the functionality of the main MP regaining CD, Blood Price, and has zero synergy with any other ability. At least parry helps with other abilities.
- Shadow Wall: Decrease the recast time on it to 150 seconds, like Vengeance, plus each physical hit received has a chance (30%?) of applying blind for 10 seconds (p.s. make blind more viable in high lvl content in general, very meh debuff at the moment due to resists/immunities).
- Reprisal: Remove proc requirement, increase cd to 45 seconds, increase debuff duration to 30 seconds, parry refreshes the ability.
- Delerium: Change debuff to "takes X% more magic damage" instead of INT down.
- Carve and Spit: Increase MP gain from it.
- Dark Passenger: Decrease MP cost, change from line to conal aoe, change blind DA effect to applies the debuff Doom Spikes for 10 seconds to the target where they take a 50 potency hit every time they deal damage.
- Plunge: add the ability to use DA with it and have it apply the buff "Grave Determination" for 10 seconds which make the player immune to knockbacks and pull-in effects and removes binds and movement impairing effects (essentially gives DRK a Tempered Will like buff but ties it to DA usage to avoid ability bloat).
- Living Dead: provide better visual feedback for activation of the zombie state (not the ability activation but going into the Walking Dead state). This could be done with a visual effect on the player, but it would have to not clash, cancel out or get lost in the Darkside visual effect. Also add in to the Walking Dead state that heals received are X% (20-30%?) more effective so that the insta-death punishment is eased a little.


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