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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Dark Knight Idea thread: Suggestions

    These are suggestions I would make to change the Dark Knight class, these are not something I would ask to change all at once, but these are to make the class more fun altogether and more practical compared to other tanks. Right now I believe they are unpowered compared to both Paladin and Warrior for plainly obvious reasons.

    I stayed with the life-tap theme, however I also added some penalties to the abilities. Giving them a more unique flavor altogether.

    Darkside:
    Remove the Aura effect altogether and replace it to something like this:
    http://www.youtube.com/watch?v=WGw_fqmzfgA&t=0m25s
    Give it a health cost instead of MP cost.

    Reprisal:
    Lower cooldown to 15 seconds.
    Lower potency to 160.

    Blood Price:
    Sacrifice 15% of your life over time for its duration.
    Restore 50% of your mana over time for its duration.
    Instant Cast, 40 second cool-down.

    Blood Weapon:
    Sacrifice 15% of your life over time for its duration.
    Increases attack speed by 15% and converts physical damage dealt into MP.
    Can now be used with Grit.
    Instant Cast, 40 second cool-down.


    Dark Arts:
    Additionally removes the damage penalty of Grit for the ability your using "Dark Arts" with.

    Shadow Wall:
    Reduces damage taken by 30% and restore own HP with a potency of 50 every time you suffer physical damage for 15s.
    Instant Cast, 120 second cool-down.

    Salted Earth:
    Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 100 to any enemies who enter and restore own HP with a potency of 75 for each foe hit.

    Dark Mind:
    Gain the ability to block.
    Modifies Block Rate by 4*level: 240 at level 60.
    Modifies Block Strength by 10*level: 600 at level 60.
    Dark Arts +:Additionally gain a dark shield which prevents damage.
    Duration: 15 seconds.
    Instant Cast, 60 second cool-down.

    Living Dead
    Duration: Forever.
    Yes, it is now a death prevent. =)
    Ofc, you still die if your not healed fully.

    Souleater
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike, Combo Potency: 260
    Dark Arts Potency: 240
    Dark Arts Combo Potency: 400
    Grit Effect: Absorbs 100%(200%) of damage dealt as HP.
    Dark Arts fades upon execution.

    Power Slash
    Delivers an attack with a potency of 100.
    Additional Effect: Increased enmity
    Combo Action: Spinning Slash
    Combo Potency: 300
    Dark Arts Combo Potency: 400
    Dark Arts Additional Effect: Forces target to target you for 3 seconds.

    Carve and Spit
    Reduced cool-down to 16 seconds from 60.
    Delivers a threefold attack with a potency of 75. Also restores MP if used while not under the effect of Dark Arts.
    Dark Arts Potency: 250
    Dark Arts fades upon execution.

    Sole Survivor:
    Guards the target while it remains within 20y. While active, the target takes 5% less damage and generates less enmity and you gain 10% base parry when you are near the guarded target. Requires Grit. Cannot be used on players using Grit Stance, Shield Oath, or Defiance.
    Cool-down: 120 seconds.
    Duration: Forever.
    Cast Time: Instant.

    If the target dies you gain a buff called "Vengeance" which increases damage done substantially whilst also increasing enmity gain.
    Duration: 10 seconds.
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    Last edited by Nektulos-Tuor; 06-29-2015 at 12:59 AM.